GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Paper • 2606.17861 • Published Jun 16 • 58
GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Paper • 2606.17861 • Published Jun 16 • 58
Cut Your Losses! Learning to Prune Paths Early for Efficient Parallel Reasoning Paper • 2604.16029 • Published Apr 17 • 23
Cut Your Losses! Learning to Prune Paths Early for Efficient Parallel Reasoning Paper • 2604.16029 • Published Apr 17 • 23
The Station: An Open-World Environment for AI-Driven Discovery Paper • 2511.06309 • Published Nov 9, 2025 • 37