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model
stringclasses
1 value
subset
stringclasses
1 value
decision_tics
int64
5
5
frames_per_observation
int64
5
5
history_turns
int64
6
6
thinking_enabled
bool
1 class
audio_enabled
bool
1 class
evaluation_concurrency
int64
96
96
task
stringclasses
12 values
seed
int64
0
9
doc_id
int64
0
119
episode_id
stringlengths
21
40
gym_id
stringclasses
12 values
instruction
stringclasses
12 values
primary_metric
stringclasses
3 values
score
float64
-410
1.63k
success
bool
2 classes
steps
int64
2
420
invalid_actions
int64
0
185
total_reward
float64
-410
1.53k
killcount
int64
0
23
timeout
bool
2 classes
player_dead
bool
2 classes
duration_seconds
float64
0.2
60
requested_action_counts
stringlengths
13
311
executed_action_counts
stringlengths
13
311
rendered_video
stringlengths
56
75
subtitles
stringlengths
48
67
summary
stringlengths
42
61
conversation
stringlengths
47
66
actions
stringlengths
45
64
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
0
0
vizdoom_basic_seed_00
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
52
true
8
0
52
1
false
false
1.114
{"ATTACK": 7, "MOVE_LEFT": 1}
{"ATTACK": 7, "MOVE_LEFT": 1}
qwen3.6-27b-5tics/basic/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_00/model_output.ass
qwen3.6-27b-5tics/basic/seed_00/summary.md
qwen3.6-27b-5tics/basic/seed_00/conversation.md
qwen3.6-27b-5tics/basic/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
1
1
vizdoom_basic_seed_01
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
-410
false
60
0
-410
0
true
false
8.571
{"ATTACK": 60}
{"ATTACK": 60}
qwen3.6-27b-5tics/basic/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_01/model_output.ass
qwen3.6-27b-5tics/basic/seed_01/summary.md
qwen3.6-27b-5tics/basic/seed_01/conversation.md
qwen3.6-27b-5tics/basic/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
2
2
vizdoom_basic_seed_02
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
90
true
3
0
90
1
false
false
0.343
{"ATTACK": 2, "MOVE_LEFT": 1}
{"ATTACK": 2, "MOVE_LEFT": 1}
qwen3.6-27b-5tics/basic/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_02/model_output.ass
qwen3.6-27b-5tics/basic/seed_02/summary.md
qwen3.6-27b-5tics/basic/seed_02/conversation.md
qwen3.6-27b-5tics/basic/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
3
3
vizdoom_basic_seed_03
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
-410
false
60
0
-410
0
true
false
8.571
{"ATTACK": 60}
{"ATTACK": 60}
qwen3.6-27b-5tics/basic/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_03/model_output.ass
qwen3.6-27b-5tics/basic/seed_03/summary.md
qwen3.6-27b-5tics/basic/seed_03/conversation.md
qwen3.6-27b-5tics/basic/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
4
4
vizdoom_basic_seed_04
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
-405
false
60
0
-405
0
true
false
8.571
{"ATTACK": 59, "MOVE_RIGHT": 1}
{"ATTACK": 59, "MOVE_RIGHT": 1}
qwen3.6-27b-5tics/basic/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_04/model_output.ass
qwen3.6-27b-5tics/basic/seed_04/summary.md
qwen3.6-27b-5tics/basic/seed_04/conversation.md
qwen3.6-27b-5tics/basic/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
5
5
vizdoom_basic_seed_05
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
-405
false
60
0
-405
0
true
false
8.571
{"ATTACK": 59, "MOVE_LEFT": 1}
{"ATTACK": 59, "MOVE_LEFT": 1}
qwen3.6-27b-5tics/basic/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_05/model_output.ass
qwen3.6-27b-5tics/basic/seed_05/summary.md
qwen3.6-27b-5tics/basic/seed_05/conversation.md
qwen3.6-27b-5tics/basic/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
6
6
vizdoom_basic_seed_06
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
-405
false
60
0
-405
0
true
false
8.571
{"ATTACK": 59, "MOVE_LEFT": 1}
{"ATTACK": 59, "MOVE_LEFT": 1}
qwen3.6-27b-5tics/basic/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_06/model_output.ass
qwen3.6-27b-5tics/basic/seed_06/summary.md
qwen3.6-27b-5tics/basic/seed_06/conversation.md
qwen3.6-27b-5tics/basic/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
7
7
vizdoom_basic_seed_07
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
71
true
5
0
71
1
false
false
0.714
{"ATTACK": 4, "MOVE_RIGHT": 1}
{"ATTACK": 4, "MOVE_RIGHT": 1}
qwen3.6-27b-5tics/basic/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_07/model_output.ass
qwen3.6-27b-5tics/basic/seed_07/summary.md
qwen3.6-27b-5tics/basic/seed_07/conversation.md
qwen3.6-27b-5tics/basic/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
8
8
vizdoom_basic_seed_08
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
95
true
2
0
95
1
false
false
0.2
{"ATTACK": 2}
{"ATTACK": 2}
qwen3.6-27b-5tics/basic/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_08/model_output.ass
qwen3.6-27b-5tics/basic/seed_08/summary.md
qwen3.6-27b-5tics/basic/seed_08/conversation.md
qwen3.6-27b-5tics/basic/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic
9
9
vizdoom_basic_seed_09
VizdoomBasic-v1
You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots.
episode_return
-405
false
60
0
-405
0
true
false
8.571
{"ATTACK": 59, "MOVE_RIGHT": 1}
{"ATTACK": 59, "MOVE_RIGHT": 1}
qwen3.6-27b-5tics/basic/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/basic/seed_09/model_output.ass
qwen3.6-27b-5tics/basic/seed_09/summary.md
qwen3.6-27b-5tics/basic/seed_09/conversation.md
qwen3.6-27b-5tics/basic/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
0
10
vizdoom_basic_audio_seed_00
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-300
false
60
1
-300
0
true
false
8.571
{"MOVE_LEFT": 15, "MOVE_LEFT+MOVE_RIGHT": 2, "MOVE_RIGHT": 20, "MOVE_RIGHT+MOVE_LEFT": 22, "NONE": 1}
{"MOVE_LEFT": 15, "MOVE_LEFT+MOVE_RIGHT": 2, "MOVE_RIGHT": 20, "MOVE_RIGHT+MOVE_LEFT": 22, "NOOP": 1}
qwen3.6-27b-5tics/basic_audio/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_00/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_00/summary.md
qwen3.6-27b-5tics/basic_audio/seed_00/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
1
11
vizdoom_basic_audio_seed_01
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-390
false
60
2
-390
0
true
false
8.571
{"MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 49, "MOVE_RIGHT": 6, "NONE": 2}
{"MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 49, "MOVE_RIGHT": 6, "NOOP": 2}
qwen3.6-27b-5tics/basic_audio/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_01/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_01/summary.md
qwen3.6-27b-5tics/basic_audio/seed_01/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
2
12
vizdoom_basic_audio_seed_02
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-340
false
60
1
-340
0
true
false
8.571
{"ATTACK": 4, "ATTACK+MOVE_LEFT+ATTACK+MOVE_LEFT+ATTACK": 1, "MOVE_LEFT": 24, "MOVE_LEFT+ATTACK": 5, "MOVE_RIGHT": 23, "MOVE_RIGHT+ATTACK": 2, "NONE": 1}
{"ATTACK": 4, "ATTACK+MOVE_LEFT": 1, "MOVE_LEFT": 24, "MOVE_LEFT+ATTACK": 5, "MOVE_RIGHT": 23, "MOVE_RIGHT+ATTACK": 2, "NOOP": 1}
qwen3.6-27b-5tics/basic_audio/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_02/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_02/summary.md
qwen3.6-27b-5tics/basic_audio/seed_02/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
3
13
vizdoom_basic_audio_seed_03
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
55
true
10
0
55
1
false
false
1.343
{"ATTACK+MOVE_RIGHT": 1, "MOVE_LEFT": 2, "MOVE_LEFT+ATTACK+ATTACK+MOVE_LEFT+ATTACK+MOVE_LEFT+ATTACK": 1, "MOVE_RIGHT": 6}
{"ATTACK+MOVE_RIGHT": 1, "MOVE_LEFT": 2, "MOVE_LEFT+ATTACK": 1, "MOVE_RIGHT": 6}
qwen3.6-27b-5tics/basic_audio/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_03/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_03/summary.md
qwen3.6-27b-5tics/basic_audio/seed_03/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
4
14
vizdoom_basic_audio_seed_04
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-365
false
60
0
-365
0
true
false
8.571
{"ATTACK": 7, "MOVE_LEFT": 18, "MOVE_LEFT+ATTACK": 14, "MOVE_RIGHT": 13, "MOVE_RIGHT+ATTACK": 8}
{"ATTACK": 7, "MOVE_LEFT": 18, "MOVE_LEFT+ATTACK": 14, "MOVE_RIGHT": 13, "MOVE_RIGHT+ATTACK": 8}
qwen3.6-27b-5tics/basic_audio/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_04/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_04/summary.md
qwen3.6-27b-5tics/basic_audio/seed_04/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
5
15
vizdoom_basic_audio_seed_05
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-111
true
34
1
-111
1
false
false
4.771
{"ATTACK+MOVE_LEFT+MOVE_RIGHT": 12, "MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 8, "MOVE_RIGHT": 6, "MOVE_RIGHT+ATTACK": 4, "NONE": 1}
{"ATTACK+MOVE_LEFT+MOVE_RIGHT": 12, "MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 8, "MOVE_RIGHT": 6, "MOVE_RIGHT+ATTACK": 4, "NOOP": 1}
qwen3.6-27b-5tics/basic_audio/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_05/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_05/summary.md
qwen3.6-27b-5tics/basic_audio/seed_05/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
6
16
vizdoom_basic_audio_seed_06
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-300
false
60
0
-300
0
true
false
8.571
{"MOVE_LEFT": 29, "MOVE_RIGHT": 31}
{"MOVE_LEFT": 29, "MOVE_RIGHT": 31}
qwen3.6-27b-5tics/basic_audio/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_06/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_06/summary.md
qwen3.6-27b-5tics/basic_audio/seed_06/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
7
17
vizdoom_basic_audio_seed_07
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-44
true
26
0
-44
1
false
false
3.714
{"MOVE_LEFT": 9, "MOVE_LEFT+ATTACK": 2, "MOVE_RIGHT": 12, "MOVE_RIGHT+ATTACK": 3}
{"MOVE_LEFT": 9, "MOVE_LEFT+ATTACK": 2, "MOVE_RIGHT": 12, "MOVE_RIGHT+ATTACK": 3}
qwen3.6-27b-5tics/basic_audio/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_07/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_07/summary.md
qwen3.6-27b-5tics/basic_audio/seed_07/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
8
18
vizdoom_basic_audio_seed_08
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
0
true
20
1
0
1
false
false
2.771
{"MOVE_LEFT": 7, "MOVE_LEFT+MOVE_RIGHT+ATTACK": 1, "MOVE_LEFT+MOVE_RIGHT+ATTACK+MOVE_LEFT+MOVE_RIGHT": 3, "MOVE_RIGHT": 8, "NONE": 1}
{"MOVE_LEFT": 7, "MOVE_LEFT+MOVE_RIGHT+ATTACK": 4, "MOVE_RIGHT": 8, "NOOP": 1}
qwen3.6-27b-5tics/basic_audio/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_08/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_08/summary.md
qwen3.6-27b-5tics/basic_audio/seed_08/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_audio
9
19
vizdoom_basic_audio_seed_09
VizdoomBasicAudio-v1
You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots.
episode_return
-95
true
38
2
-95
1
false
false
5.343
{"ATTACK": 2, "MOVE_LEFT": 13, "MOVE_LEFT+ATTACK+ATTACK": 2, "MOVE_RIGHT": 19, "NONE": 2}
{"ATTACK": 2, "MOVE_LEFT": 13, "MOVE_LEFT+ATTACK": 2, "MOVE_RIGHT": 19, "NOOP": 2}
qwen3.6-27b-5tics/basic_audio/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_audio/seed_09/model_output.ass
qwen3.6-27b-5tics/basic_audio/seed_09/summary.md
qwen3.6-27b-5tics/basic_audio/seed_09/conversation.md
qwen3.6-27b-5tics/basic_audio/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
0
20
vizdoom_basic_notifications_seed_00
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
88
true
3
0
88
1
false
false
0.343
{"ATTACK": 2, "MOVE_RIGHT": 1}
{"ATTACK": 2, "MOVE_RIGHT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_00/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_00/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_00/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
1
21
vizdoom_basic_notifications_seed_01
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
88
true
3
0
88
1
false
false
0.343
{"ATTACK": 2, "MOVE_RIGHT": 1}
{"ATTACK": 2, "MOVE_RIGHT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_01/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_01/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_01/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
2
22
vizdoom_basic_notifications_seed_02
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
-101
true
9
0
-101
1
false
false
1.2
{"MOVE_LEFT+ATTACK": 6, "MOVE_RIGHT+ATTACK": 2, "SUBMIT": 1}
{"MOVE_LEFT+ATTACK": 6, "MOVE_RIGHT+ATTACK": 2, "SUBMIT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_02/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_02/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_02/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
3
23
vizdoom_basic_notifications_seed_03
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
-101
true
9
0
-101
1
false
false
1.2
{"ATTACK": 8, "SUBMIT": 1}
{"ATTACK": 8, "SUBMIT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_03/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_03/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_03/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
4
24
vizdoom_basic_notifications_seed_04
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
6
true
8
0
6
2
false
false
1.114
{"ATTACK": 3, "MOVE_LEFT": 1, "MOVE_LEFT+ATTACK": 4}
{"ATTACK": 3, "MOVE_LEFT": 1, "MOVE_LEFT+ATTACK": 4}
qwen3.6-27b-5tics/basic_notifications/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_04/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_04/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_04/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
5
25
vizdoom_basic_notifications_seed_05
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
-86
true
8
0
-86
1
false
false
1.057
{"ATTACK": 1, "MOVE_LEFT": 3, "MOVE_RIGHT": 3, "SUBMIT": 1}
{"ATTACK": 1, "MOVE_LEFT": 3, "MOVE_RIGHT": 3, "SUBMIT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_05/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_05/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_05/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
6
26
vizdoom_basic_notifications_seed_06
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
30
true
4
0
30
2
false
false
0.571
{"MOVE_RIGHT+ATTACK": 4}
{"MOVE_RIGHT+ATTACK": 4}
qwen3.6-27b-5tics/basic_notifications/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_06/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_06/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_06/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
7
27
vizdoom_basic_notifications_seed_07
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
-280
true
29
0
-280
2
false
false
4.057
{"ATTACK": 2, "MOVE_LEFT+ATTACK": 19, "MOVE_RIGHT+ATTACK": 7, "SUBMIT": 1}
{"ATTACK": 2, "MOVE_LEFT+ATTACK": 19, "MOVE_RIGHT+ATTACK": 7, "SUBMIT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_07/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_07/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_07/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
8
28
vizdoom_basic_notifications_seed_08
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
93
true
2
0
93
1
false
false
0.2
{"ATTACK": 1, "MOVE_LEFT+ATTACK": 1}
{"ATTACK": 1, "MOVE_LEFT+ATTACK": 1}
qwen3.6-27b-5tics/basic_notifications/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_08/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_08/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_08/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
basic_notifications
9
29
vizdoom_basic_notifications_seed_09
VizdoomBasicNotifications-v1
You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target.
episode_return
88
true
3
0
88
1
false
false
0.343
{"ATTACK": 2, "MOVE_LEFT": 1}
{"ATTACK": 2, "MOVE_LEFT": 1}
qwen3.6-27b-5tics/basic_notifications/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/basic_notifications/seed_09/model_output.ass
qwen3.6-27b-5tics/basic_notifications/seed_09/summary.md
qwen3.6-27b-5tics/basic_notifications/seed_09/conversation.md
qwen3.6-27b-5tics/basic_notifications/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
0
30
vizdoom_deadly_corridor_seed_00
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
46.104752
false
10
0
46.104752
0
false
true
1.343
{"ATTACK": 2, "ATTACK+MOVE_FORWARD": 6, "MOVE_FORWARD": 1, "MOVE_FORWARD+MOVE_LEFT": 1}
{"ATTACK": 2, "ATTACK+MOVE_FORWARD": 6, "MOVE_FORWARD": 1, "MOVE_FORWARD+MOVE_LEFT": 1}
qwen3.6-27b-5tics/deadly_corridor/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_00/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_00/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_00/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
1
31
vizdoom_deadly_corridor_seed_01
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
83.552597
false
10
0
83.552597
1
false
true
1.429
{"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1}
{"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1}
qwen3.6-27b-5tics/deadly_corridor/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_01/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_01/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_01/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
2
32
vizdoom_deadly_corridor_seed_02
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
343.772812
false
18
0
343.772812
1
false
true
2.486
{"ATTACK+MOVE_FORWARD": 4, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 9, "MOVE_FORWARD+MOVE_LEFT": 4}
{"ATTACK+MOVE_FORWARD": 4, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 9, "MOVE_FORWARD+MOVE_LEFT": 4}
qwen3.6-27b-5tics/deadly_corridor/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_02/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_02/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_02/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
3
33
vizdoom_deadly_corridor_seed_03
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
390.984146
false
18
0
390.984146
1
false
true
2.571
{"ATTACK": 1, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 14, "MOVE_FORWARD+MOVE_LEFT": 2}
{"ATTACK": 1, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 14, "MOVE_FORWARD+MOVE_LEFT": 2}
qwen3.6-27b-5tics/deadly_corridor/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_03/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_03/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_03/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
4
34
vizdoom_deadly_corridor_seed_04
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
460.432709
false
21
0
460.432709
1
false
true
2.914
{"ATTACK": 1, "ATTACK+MOVE_FORWARD": 5, "MOVE_FORWARD": 5, "MOVE_FORWARD+ATTACK": 8, "MOVE_FORWARD+MOVE_LEFT": 2}
{"ATTACK": 1, "ATTACK+MOVE_FORWARD": 5, "MOVE_FORWARD": 5, "MOVE_FORWARD+ATTACK": 8, "MOVE_FORWARD+MOVE_LEFT": 2}
qwen3.6-27b-5tics/deadly_corridor/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_04/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_04/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_04/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
5
35
vizdoom_deadly_corridor_seed_05
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
-115.932755
false
16
0
-115.932755
0
false
true
2.229
{"ATTACK": 15, "MOVE_FORWARD+MOVE_LEFT": 1}
{"ATTACK": 15, "MOVE_FORWARD+MOVE_LEFT": 1}
qwen3.6-27b-5tics/deadly_corridor/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_05/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_05/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_05/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
6
36
vizdoom_deadly_corridor_seed_06
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
56.055695
false
9
0
56.055695
1
false
true
1.257
{"MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+MOVE_LEFT": 1}
{"MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+MOVE_LEFT": 1}
qwen3.6-27b-5tics/deadly_corridor/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_06/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_06/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_06/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
7
37
vizdoom_deadly_corridor_seed_07
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
77.179199
false
10
0
77.179199
0
false
true
1.4
{"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1}
{"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1}
qwen3.6-27b-5tics/deadly_corridor/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_07/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_07/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_07/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
8
38
vizdoom_deadly_corridor_seed_08
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
127.020203
false
10
0
127.020203
0
false
true
1.4
{"MOVE_FORWARD": 6, "MOVE_FORWARD+ATTACK": 4}
{"MOVE_FORWARD": 6, "MOVE_FORWARD+ATTACK": 4}
qwen3.6-27b-5tics/deadly_corridor/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_08/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_08/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_08/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deadly_corridor
9
39
vizdoom_deadly_corridor_seed_09
VizdoomDeadlyCorridor-v1
You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed.
episode_return
7.789108
false
9
0
7.789108
1
false
true
1.229
{"ATTACK": 2, "MOVE_FORWARD+ATTACK": 5, "MOVE_FORWARD+MOVE_LEFT": 2}
{"ATTACK": 2, "MOVE_FORWARD+ATTACK": 5, "MOVE_FORWARD+MOVE_LEFT": 2}
qwen3.6-27b-5tics/deadly_corridor/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/deadly_corridor/seed_09/model_output.ass
qwen3.6-27b-5tics/deadly_corridor/seed_09/summary.md
qwen3.6-27b-5tics/deadly_corridor/seed_09/conversation.md
qwen3.6-27b-5tics/deadly_corridor/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
0
40
vizdoom_deathmatch_seed_00
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
2
false
104
0
2
2
false
true
14.771
{"ATTACK": 19, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 24, "MOVE_FORWARD+TURN_LEFT": 21, "MOVE_FORWARD+TURN_RIGHT": 26, "TURN_LEFT": 3, "TURN_RIGHT": 10}
{"ATTACK": 19, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 24, "MOVE_FORWARD+TURN_LEFT": 21, "MOVE_FORWARD+TURN_RIGHT": 26, "TURN_LEFT": 3, "TURN_RIGHT": 10}
qwen3.6-27b-5tics/deathmatch/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_00/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_00/summary.md
qwen3.6-27b-5tics/deathmatch/seed_00/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
1
41
vizdoom_deathmatch_seed_01
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
0
false
231
0
0
0
false
true
32.914
{"ATTACK": 4, "ATTACK+MOVE_FORWARD": 7, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 2, "ATTACK+TURN_RIGHT": 3, "MOVE_FORWARD": 35, "MOVE_FORWARD+TURN_LEFT": 37, "MOVE_FORWARD+TURN_RIGHT": 37, "SELECT_WEAPON3+MOVE_FORWARD": 1, "TURN_LEFT": 14, "TURN_LEFT+MOVE_FORWARD": 27, "TURN_RIGHT": 31, "TURN_RIGHT+MOVE_FORWARD": 33}
{"ATTACK": 4, "ATTACK+MOVE_FORWARD": 7, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 2, "ATTACK+TURN_RIGHT": 3, "MOVE_FORWARD": 35, "MOVE_FORWARD+TURN_LEFT": 37, "MOVE_FORWARD+TURN_RIGHT": 37, "SELECT_WEAPON3+MOVE_FORWARD": 1, "TURN_LEFT": 14, "TURN_LEFT+MOVE_FORWARD": 27, "TURN_RIGHT": 31, "TURN_RIGHT+MOVE_FORWARD": 33}
qwen3.6-27b-5tics/deathmatch/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_01/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_01/summary.md
qwen3.6-27b-5tics/deathmatch/seed_01/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
2
42
vizdoom_deathmatch_seed_02
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
0
false
50
0
0
0
false
true
7.114
{"ATTACK+MOVE_FORWARD": 1, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 6, "MOVE_FORWARD+TURN_LEFT": 16, "MOVE_FORWARD+TURN_RIGHT": 17, "TURN_LEFT": 2, "TURN_RIGHT": 7}
{"ATTACK+MOVE_FORWARD": 1, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 6, "MOVE_FORWARD+TURN_LEFT": 16, "MOVE_FORWARD+TURN_RIGHT": 17, "TURN_LEFT": 2, "TURN_RIGHT": 7}
qwen3.6-27b-5tics/deathmatch/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_02/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_02/summary.md
qwen3.6-27b-5tics/deathmatch/seed_02/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
3
43
vizdoom_deathmatch_seed_03
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
11
false
359
0
30
11
false
true
51.2
{"ATTACK": 51, "MOVE_BACKWARD": 2, "MOVE_FORWARD": 62, "MOVE_FORWARD+ATTACK": 17, "MOVE_FORWARD+TURN_LEFT": 46, "MOVE_FORWARD+TURN_LEFT+ATTACK": 4, "MOVE_FORWARD+TURN_RIGHT": 78, "MOVE_FORWARD+TURN_RIGHT+ATTACK": 1, "MOVE_LEFT": 4, "MOVE_RIGHT": 1, "TURN_LEFT": 42, "TURN_RIGHT": 48, "TURN_RIGHT+ATTACK": 3}
{"ATTACK": 51, "MOVE_BACKWARD": 2, "MOVE_FORWARD": 62, "MOVE_FORWARD+ATTACK": 17, "MOVE_FORWARD+TURN_LEFT": 46, "MOVE_FORWARD+TURN_LEFT+ATTACK": 4, "MOVE_FORWARD+TURN_RIGHT": 78, "MOVE_FORWARD+TURN_RIGHT+ATTACK": 1, "MOVE_LEFT": 4, "MOVE_RIGHT": 1, "TURN_LEFT": 42, "TURN_RIGHT": 48, "TURN_RIGHT+ATTACK": 3}
qwen3.6-27b-5tics/deathmatch/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_03/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_03/summary.md
qwen3.6-27b-5tics/deathmatch/seed_03/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
4
44
vizdoom_deathmatch_seed_04
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
3
false
246
0
5
3
false
true
35.114
{"ATTACK": 53, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_FORWARD": 51, "MOVE_FORWARD+MOVE_RIGHT": 1, "MOVE_FORWARD+TURN_LEFT": 47, "MOVE_FORWARD+TURN_RIGHT": 67, "TURN_LEFT": 16, "TURN_RIGHT": 9}
{"ATTACK": 53, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_FORWARD": 51, "MOVE_FORWARD+MOVE_RIGHT": 1, "MOVE_FORWARD+TURN_LEFT": 47, "MOVE_FORWARD+TURN_RIGHT": 67, "TURN_LEFT": 16, "TURN_RIGHT": 9}
qwen3.6-27b-5tics/deathmatch/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_04/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_04/summary.md
qwen3.6-27b-5tics/deathmatch/seed_04/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
5
45
vizdoom_deathmatch_seed_05
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
0
false
78
0
0
0
false
true
11.114
{"ATTACK": 58, "MOVE_FORWARD": 18, "SELECT_WEAPON2": 2}
{"ATTACK": 58, "MOVE_FORWARD": 18, "SELECT_WEAPON2": 2}
qwen3.6-27b-5tics/deathmatch/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_05/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_05/summary.md
qwen3.6-27b-5tics/deathmatch/seed_05/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
6
46
vizdoom_deathmatch_seed_06
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
0
false
100
1
0
0
false
true
14.229
{"ATTACK": 89, "MOVE_FORWARD": 6, "NONE": 1, "TURN_RIGHT": 4}
{"ATTACK": 89, "MOVE_FORWARD": 6, "NOOP": 1, "TURN_RIGHT": 4}
qwen3.6-27b-5tics/deathmatch/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_06/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_06/summary.md
qwen3.6-27b-5tics/deathmatch/seed_06/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
7
47
vizdoom_deathmatch_seed_07
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
5
false
195
1
14
5
false
true
27.771
{"ATTACK": 28, "ATTACK+ATTACK": 50, "MOVE_FORWARD": 54, "MOVE_FORWARD+TURN_LEFT": 9, "MOVE_FORWARD+TURN_RIGHT": 19, "NONE": 1, "SELECT_NEXT_WEAPON": 9, "TURN_LEFT": 13, "TURN_RIGHT": 11, "TURN_RIGHT+MOVE_FORWARD": 1}
{"ATTACK": 78, "MOVE_FORWARD": 54, "MOVE_FORWARD+TURN_LEFT": 9, "MOVE_FORWARD+TURN_RIGHT": 19, "NOOP": 1, "SELECT_NEXT_WEAPON": 9, "TURN_LEFT": 13, "TURN_RIGHT": 11, "TURN_RIGHT+MOVE_FORWARD": 1}
qwen3.6-27b-5tics/deathmatch/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_07/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_07/summary.md
qwen3.6-27b-5tics/deathmatch/seed_07/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
8
48
vizdoom_deathmatch_seed_08
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
7
false
113
0
18
7
false
true
16.057
{"ATTACK": 24, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 42, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+TURN_LEFT": 7, "MOVE_FORWARD+TURN_RIGHT": 9, "SELECT_WEAPON2+MOVE_FORWARD": 2, "TURN_LEFT": 5, "TURN_RIGHT": 16}
{"ATTACK": 24, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 42, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+TURN_LEFT": 7, "MOVE_FORWARD+TURN_RIGHT": 9, "SELECT_WEAPON2+MOVE_FORWARD": 2, "TURN_LEFT": 5, "TURN_RIGHT": 16}
qwen3.6-27b-5tics/deathmatch/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_08/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_08/summary.md
qwen3.6-27b-5tics/deathmatch/seed_08/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
deathmatch
9
49
vizdoom_deathmatch_seed_09
VizdoomDeathmatch-v1
You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends.
killcount
1
false
223
0
3
1
false
true
31.771
{"ATTACK": 53, "ATTACK+MOVE_FORWARD": 5, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_BACKWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 38, "MOVE_FORWARD+TURN_LEFT": 31, "MOVE_FORWARD+TURN_RIGHT": 63, "TURN_LEFT": 12, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 13}
{"ATTACK": 53, "ATTACK+MOVE_FORWARD": 5, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_BACKWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 38, "MOVE_FORWARD+TURN_LEFT": 31, "MOVE_FORWARD+TURN_RIGHT": 63, "TURN_LEFT": 12, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 13}
qwen3.6-27b-5tics/deathmatch/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/deathmatch/seed_09/model_output.ass
qwen3.6-27b-5tics/deathmatch/seed_09/summary.md
qwen3.6-27b-5tics/deathmatch/seed_09/conversation.md
qwen3.6-27b-5tics/deathmatch/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
0
50
vizdoom_defend_the_center_seed_00
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
4
false
77
0
4
5
false
true
10.914
{"ATTACK": 26, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NOOP": 4, "TURN_LEFT": 18, "TURN_RIGHT": 21}
{"ATTACK": 26, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NOOP": 4, "TURN_LEFT": 18, "TURN_RIGHT": 21}
qwen3.6-27b-5tics/defend_the_center/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_00/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_00/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_00/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
1
51
vizdoom_defend_the_center_seed_01
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
1
false
86
0
1
2
false
true
12.229
{"ATTACK": 64, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 2, "TURN_RIGHT": 11, "TURN_RIGHT+ATTACK": 5}
{"ATTACK": 64, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 2, "TURN_RIGHT": 11, "TURN_RIGHT+ATTACK": 5}
qwen3.6-27b-5tics/defend_the_center/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_01/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_01/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_01/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
2
52
vizdoom_defend_the_center_seed_02
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
1
false
58
0
1
2
false
true
8.286
{"ATTACK": 29, "NOOP": 14, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 3, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 4}
{"ATTACK": 29, "NOOP": 14, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 3, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 4}
qwen3.6-27b-5tics/defend_the_center/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_02/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_02/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_02/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
3
53
vizdoom_defend_the_center_seed_03
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
5
false
115
0
5
6
false
true
16.4
{"ATTACK": 63, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 3, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK": 4, "TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK": 21, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 4}
{"ATTACK": 63, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 3, "TURN_LEFT+TURN_RIGHT+ATTACK": 25, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 4}
qwen3.6-27b-5tics/defend_the_center/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_03/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_03/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_03/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
4
54
vizdoom_defend_the_center_seed_04
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
4
false
73
0
4
5
false
true
10.343
{"ATTACK": 36, "NOOP": 16, "TURN_LEFT": 4, "TURN_RIGHT": 16, "TURN_RIGHT+ATTACK": 1}
{"ATTACK": 36, "NOOP": 16, "TURN_LEFT": 4, "TURN_RIGHT": 16, "TURN_RIGHT+ATTACK": 1}
qwen3.6-27b-5tics/defend_the_center/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_04/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_04/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_04/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
5
55
vizdoom_defend_the_center_seed_05
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
3
false
77
0
3
4
false
true
10.971
{"ATTACK": 52, "NOOP": 2, "TURN_LEFT": 4, "TURN_RIGHT": 19}
{"ATTACK": 52, "NOOP": 2, "TURN_LEFT": 4, "TURN_RIGHT": 19}
qwen3.6-27b-5tics/defend_the_center/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_05/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_05/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_05/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
6
56
vizdoom_defend_the_center_seed_06
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
5
false
109
0
5
6
false
true
15.543
{"ATTACK": 72, "ATTACK+ATTACK": 7, "NOOP": 2, "TURN_LEFT": 14, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 1}
{"ATTACK": 79, "NOOP": 2, "TURN_LEFT": 14, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 1}
qwen3.6-27b-5tics/defend_the_center/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_06/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_06/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_06/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
7
57
vizdoom_defend_the_center_seed_07
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
0
false
60
0
0
1
false
true
8.571
{"ATTACK": 53, "NOOP": 1, "TURN_LEFT": 3, "TURN_RIGHT": 3}
{"ATTACK": 53, "NOOP": 1, "TURN_LEFT": 3, "TURN_RIGHT": 3}
qwen3.6-27b-5tics/defend_the_center/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_07/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_07/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_07/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
8
58
vizdoom_defend_the_center_seed_08
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
10
false
146
0
10
11
false
true
20.8
{"ATTACK": 85, "NOOP": 2, "TURN_LEFT": 11, "TURN_LEFT+ATTACK": 16, "TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK": 1, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 14}
{"ATTACK": 85, "NOOP": 2, "TURN_LEFT": 11, "TURN_LEFT+ATTACK": 16, "TURN_LEFT+TURN_RIGHT+ATTACK": 1, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 14}
qwen3.6-27b-5tics/defend_the_center/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_08/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_08/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_08/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_center
9
59
vizdoom_defend_the_center_seed_09
VizdoomDefendCenter-v1
You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition.
episode_return
-1
false
47
0
-1
0
false
true
6.686
{"ATTACK": 46, "TURN_LEFT": 1}
{"ATTACK": 46, "TURN_LEFT": 1}
qwen3.6-27b-5tics/defend_the_center/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_center/seed_09/model_output.ass
qwen3.6-27b-5tics/defend_the_center/seed_09/summary.md
qwen3.6-27b-5tics/defend_the_center/seed_09/conversation.md
qwen3.6-27b-5tics/defend_the_center/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
0
60
vizdoom_defend_the_line_seed_00
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
15
false
120
0
15
16
false
true
17.057
{"ATTACK": 71, "ATTACK+ATTACK": 1, "TURN_LEFT": 6, "TURN_LEFT+ATTACK": 17, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK": 3, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 13}
{"ATTACK": 72, "TURN_LEFT": 6, "TURN_LEFT+ATTACK": 17, "TURN_LEFT+TURN_RIGHT+ATTACK": 3, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 13}
qwen3.6-27b-5tics/defend_the_line/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_00/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_00/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_00/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
1
61
vizdoom_defend_the_line_seed_01
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
13
false
135
2
13
14
false
true
19.257
{"ATTACK": 91, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 1, "ATTACK+TURN_RIGHT": 6, "NONE": 2, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 15, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 12}
{"ATTACK": 91, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_LEFT+TURN_RIGHT": 1, "ATTACK+TURN_RIGHT": 6, "NOOP": 2, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 15, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 12}
qwen3.6-27b-5tics/defend_the_line/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_01/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_01/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_01/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
2
62
vizdoom_defend_the_line_seed_02
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
21
false
196
1
21
22
false
true
27.914
{"ATTACK": 139, "ATTACK+ATTACK": 1, "ATTACK+TURN_RIGHT+TURN_RIGHT+TURN_RIGHT+ATTACK": 1, "NONE": 1, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 25, "TURN_RIGHT": 2, "TURN_RIGHT+ATTACK": 22, "TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 1}
{"ATTACK": 140, "ATTACK+TURN_RIGHT": 1, "NOOP": 1, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 25, "TURN_RIGHT": 2, "TURN_RIGHT+ATTACK": 22, "TURN_RIGHT+ATTACK+TURN_LEFT": 1}
qwen3.6-27b-5tics/defend_the_line/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_02/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_02/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_02/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
3
63
vizdoom_defend_the_line_seed_03
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
20
false
209
2
20
21
false
true
29.829
{"ATTACK": 142, "ATTACK+ATTACK+ATTACK": 1, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_LEFT+ATTACK+ATTACK": 2, "ATTACK+TURN_LEFT+ATTACK+ATTACK+ATTACK": 2, "NONE": 2, "TURN_LEFT": 5, "TURN_LEFT+ATTACK": 22, "TURN_RIGHT": 10, "TURN_RIGHT+ATTACK": 22}
{"ATTACK": 143, "ATTACK+TURN_LEFT": 5, "NOOP": 2, "TURN_LEFT": 5, "TURN_LEFT+ATTACK": 22, "TURN_RIGHT": 10, "TURN_RIGHT+ATTACK": 22}
qwen3.6-27b-5tics/defend_the_line/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_03/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_03/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_03/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
4
64
vizdoom_defend_the_line_seed_04
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
14
false
122
0
14
15
false
true
17.429
{"ATTACK": 83, "ATTACK+TURN_LEFT": 2, "ATTACK+TURN_RIGHT": 5, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 9, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK": 10, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK+TURN_LEFT": 2, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 6}
{"ATTACK": 83, "ATTACK+TURN_LEFT": 2, "ATTACK+TURN_RIGHT": 5, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 9, "TURN_LEFT+TURN_RIGHT+ATTACK": 12, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 6}
qwen3.6-27b-5tics/defend_the_line/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_04/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_04/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_04/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
5
65
vizdoom_defend_the_line_seed_05
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
18
false
128
1
18
19
false
true
18.2
{"ATTACK": 74, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK": 3, "NONE": 1, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 24, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 23}
{"ATTACK": 74, "ATTACK+TURN_LEFT+TURN_RIGHT": 3, "NOOP": 1, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 24, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 23}
qwen3.6-27b-5tics/defend_the_line/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_05/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_05/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_05/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
6
66
vizdoom_defend_the_line_seed_06
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
7
false
79
1
7
8
false
true
11.257
{"ATTACK": 63, "ATTACK+ATTACK": 1, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NONE": 1, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 1, "TURN_LEFT+ATTACK+ATTACK+ATTACK": 1, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 1, "TURN_RIGHT+ATTACK+ATTACK": 1}
{"ATTACK": 64, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NOOP": 1, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 2, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 2}
qwen3.6-27b-5tics/defend_the_line/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_06/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_06/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_06/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
7
67
vizdoom_defend_the_line_seed_07
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
17
false
137
0
17
18
false
true
19.543
{"ATTACK": 39, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 5, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 47, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 40}
{"ATTACK": 39, "ATTACK+TURN_LEFT+TURN_RIGHT": 5, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 47, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 40}
qwen3.6-27b-5tics/defend_the_line/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_07/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_07/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_07/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
8
68
vizdoom_defend_the_line_seed_08
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
22
false
191
0
22
23
false
true
27.2
{"ATTACK": 64, "ATTACK+TURN_LEFT": 35, "ATTACK+TURN_LEFT+ATTACK": 4, "ATTACK+TURN_RIGHT": 45, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 18, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 12}
{"ATTACK": 64, "ATTACK+TURN_LEFT": 39, "ATTACK+TURN_RIGHT": 45, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 18, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 12}
qwen3.6-27b-5tics/defend_the_line/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_08/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_08/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_08/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
defend_the_line
9
69
vizdoom_defend_the_line_seed_09
VizdoomDefendLine-v1
You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you.
episode_return
20
false
152
0
20
21
false
true
21.686
{"ATTACK": 66, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 5, "ATTACK+TURN_RIGHT": 1, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 34, "TURN_RIGHT": 5, "TURN_RIGHT+ATTACK": 33}
{"ATTACK": 66, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_LEFT+TURN_RIGHT": 5, "ATTACK+TURN_RIGHT": 1, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 34, "TURN_RIGHT": 5, "TURN_RIGHT+ATTACK": 33}
qwen3.6-27b-5tics/defend_the_line/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/defend_the_line/seed_09/model_output.ass
qwen3.6-27b-5tics/defend_the_line/seed_09/summary.md
qwen3.6-27b-5tics/defend_the_line/seed_09/conversation.md
qwen3.6-27b-5tics/defend_the_line/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
0
70
vizdoom_health_gathering_seed_00
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
705
false
141
0
604
0
false
true
20.114
{"MOVE_FORWARD": 99, "TURN_LEFT": 4, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD+MOVE_FORWARD+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 30}
{"MOVE_FORWARD": 99, "TURN_LEFT": 4, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 30}
qwen3.6-27b-5tics/health_gathering/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_00/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_00/summary.md
qwen3.6-27b-5tics/health_gathering/seed_00/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
1
71
vizdoom_health_gathering_seed_01
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
577
false
116
1
476
0
false
true
16.486
{"MOVE_FORWARD": 84, "MOVE_FORWARD+TURN_LEFT": 3, "MOVE_FORWARD+TURN_RIGHT": 6, "NONE": 1, "TURN_LEFT": 3, "TURN_RIGHT": 19}
{"MOVE_FORWARD": 84, "MOVE_FORWARD+TURN_LEFT": 3, "MOVE_FORWARD+TURN_RIGHT": 6, "NOOP": 1, "TURN_LEFT": 3, "TURN_RIGHT": 19}
qwen3.6-27b-5tics/health_gathering/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_01/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_01/summary.md
qwen3.6-27b-5tics/health_gathering/seed_01/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
2
72
vizdoom_health_gathering_seed_02
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
1,633
false
327
34
1,532
0
false
true
46.629
{"MOVE_FORWARD": 223, "NONE": 34, "TURN_LEFT": 7, "TURN_RIGHT": 63}
{"MOVE_FORWARD": 223, "NOOP": 34, "TURN_LEFT": 7, "TURN_RIGHT": 63}
qwen3.6-27b-5tics/health_gathering/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_02/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_02/summary.md
qwen3.6-27b-5tics/health_gathering/seed_02/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
3
73
vizdoom_health_gathering_seed_03
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
609
false
122
0
508
0
false
true
17.371
{"MOVE_FORWARD": 92, "TURN_LEFT": 4, "TURN_RIGHT": 26}
{"MOVE_FORWARD": 92, "TURN_LEFT": 4, "TURN_RIGHT": 26}
qwen3.6-27b-5tics/health_gathering/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_03/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_03/summary.md
qwen3.6-27b-5tics/health_gathering/seed_03/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
4
74
vizdoom_health_gathering_seed_04
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
385
false
77
27
284
0
false
true
10.971
{"MOVE_FORWARD": 30, "NONE": 27, "TURN_LEFT": 9, "TURN_RIGHT": 11}
{"MOVE_FORWARD": 30, "NOOP": 27, "TURN_LEFT": 9, "TURN_RIGHT": 11}
qwen3.6-27b-5tics/health_gathering/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_04/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_04/summary.md
qwen3.6-27b-5tics/health_gathering/seed_04/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
5
75
vizdoom_health_gathering_seed_05
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
673
false
135
0
572
0
false
true
19.2
{"MOVE_FORWARD": 95, "TURN_LEFT": 9, "TURN_RIGHT": 31}
{"MOVE_FORWARD": 95, "TURN_LEFT": 9, "TURN_RIGHT": 31}
qwen3.6-27b-5tics/health_gathering/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_05/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_05/summary.md
qwen3.6-27b-5tics/health_gathering/seed_05/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
6
76
vizdoom_health_gathering_seed_06
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
1,185
false
237
0
1,084
0
false
true
33.829
{"MOVE_FORWARD": 192, "TURN_LEFT": 2, "TURN_RIGHT": 43}
{"MOVE_FORWARD": 192, "TURN_LEFT": 2, "TURN_RIGHT": 43}
qwen3.6-27b-5tics/health_gathering/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_06/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_06/summary.md
qwen3.6-27b-5tics/health_gathering/seed_06/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
7
77
vizdoom_health_gathering_seed_07
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
641
false
128
1
540
0
false
true
18.286
{"MOVE_FORWARD": 99, "NONE": 1, "TURN_LEFT": 2, "TURN_RIGHT": 26}
{"MOVE_FORWARD": 99, "NOOP": 1, "TURN_LEFT": 2, "TURN_RIGHT": 26}
qwen3.6-27b-5tics/health_gathering/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_07/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_07/summary.md
qwen3.6-27b-5tics/health_gathering/seed_07/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
8
78
vizdoom_health_gathering_seed_08
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
673
false
135
0
572
0
false
true
19.2
{"MOVE_FORWARD": 95, "TURN_LEFT": 10, "TURN_RIGHT": 30}
{"MOVE_FORWARD": 95, "TURN_LEFT": 10, "TURN_RIGHT": 30}
qwen3.6-27b-5tics/health_gathering/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_08/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_08/summary.md
qwen3.6-27b-5tics/health_gathering/seed_08/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering
9
79
vizdoom_health_gathering_seed_09
VizdoomHealthGathering-v1
You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible.
survival_tics
833
false
167
15
732
0
false
true
23.771
{"MOVE_FORWARD": 118, "NONE": 15, "TURN_LEFT": 3, "TURN_RIGHT": 31}
{"MOVE_FORWARD": 118, "NOOP": 15, "TURN_LEFT": 3, "TURN_RIGHT": 31}
qwen3.6-27b-5tics/health_gathering/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering/seed_09/model_output.ass
qwen3.6-27b-5tics/health_gathering/seed_09/summary.md
qwen3.6-27b-5tics/health_gathering/seed_09/conversation.md
qwen3.6-27b-5tics/health_gathering/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
0
80
vizdoom_health_gathering_supreme_seed_00
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
385
false
77
0
284
0
false
true
10.971
{"MOVE_FORWARD": 21, "TURN_LEFT": 18, "TURN_RIGHT": 38}
{"MOVE_FORWARD": 21, "TURN_LEFT": 18, "TURN_RIGHT": 38}
qwen3.6-27b-5tics/health_gathering_supreme/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_00/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_00/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_00/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
1
81
vizdoom_health_gathering_supreme_seed_01
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
609
false
122
4
508
0
false
true
17.371
{"MOVE_FORWARD": 53, "NONE": 4, "TURN_LEFT": 22, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 35}
{"MOVE_FORWARD": 53, "NOOP": 4, "TURN_LEFT": 22, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 35}
qwen3.6-27b-5tics/health_gathering_supreme/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_01/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_01/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_01/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
2
82
vizdoom_health_gathering_supreme_seed_02
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
417
false
84
1
316
0
false
true
11.914
{"MOVE_FORWARD": 33, "NONE": 1, "TURN_LEFT": 12, "TURN_RIGHT": 38}
{"MOVE_FORWARD": 33, "NOOP": 1, "TURN_LEFT": 12, "TURN_RIGHT": 38}
qwen3.6-27b-5tics/health_gathering_supreme/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_02/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_02/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_02/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
3
83
vizdoom_health_gathering_supreme_seed_03
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
385
false
77
0
284
0
false
true
10.971
{"MOVE_FORWARD": 62, "TURN_LEFT": 3, "TURN_RIGHT": 12}
{"MOVE_FORWARD": 62, "TURN_LEFT": 3, "TURN_RIGHT": 12}
qwen3.6-27b-5tics/health_gathering_supreme/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_03/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_03/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_03/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
4
84
vizdoom_health_gathering_supreme_seed_04
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
315
false
63
0
214
0
false
true
8.971
{"MOVE_FORWARD": 37, "TURN_LEFT": 6, "TURN_RIGHT": 20}
{"MOVE_FORWARD": 37, "TURN_LEFT": 6, "TURN_RIGHT": 20}
qwen3.6-27b-5tics/health_gathering_supreme/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_04/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_04/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_04/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
5
85
vizdoom_health_gathering_supreme_seed_05
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
418
false
84
1
317
0
false
true
11.914
{"MOVE_FORWARD": 26, "NONE": 1, "TURN_LEFT": 16, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD+MOVE_FORWARD": 1, "TURN_RIGHT": 40}
{"MOVE_FORWARD": 26, "NOOP": 1, "TURN_LEFT": 16, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 1, "TURN_RIGHT": 40}
qwen3.6-27b-5tics/health_gathering_supreme/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_05/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_05/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_05/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
6
86
vizdoom_health_gathering_supreme_seed_06
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
449
false
90
0
348
0
false
true
12.8
{"MOVE_FORWARD": 63, "TURN_LEFT": 6, "TURN_RIGHT": 21}
{"MOVE_FORWARD": 63, "TURN_LEFT": 6, "TURN_RIGHT": 21}
qwen3.6-27b-5tics/health_gathering_supreme/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_06/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_06/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_06/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
7
87
vizdoom_health_gathering_supreme_seed_07
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
449
false
90
0
348
0
false
true
12.8
{"MOVE_FORWARD": 32, "TURN_LEFT": 18, "TURN_RIGHT": 40}
{"MOVE_FORWARD": 32, "TURN_LEFT": 18, "TURN_RIGHT": 40}
qwen3.6-27b-5tics/health_gathering_supreme/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_07/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_07/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_07/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
8
88
vizdoom_health_gathering_supreme_seed_08
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
417
false
84
0
316
0
false
true
11.914
{"MOVE_FORWARD": 48, "MOVE_FORWARD+TURN_LEFT": 1, "TURN_LEFT": 18, "TURN_RIGHT": 17}
{"MOVE_FORWARD": 48, "MOVE_FORWARD+TURN_LEFT": 1, "TURN_LEFT": 18, "TURN_RIGHT": 17}
qwen3.6-27b-5tics/health_gathering_supreme/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_08/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_08/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_08/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
health_gathering_supreme
9
89
vizdoom_health_gathering_supreme_seed_09
VizdoomHealthGatheringSupreme-v1
You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible.
survival_tics
449
false
90
2
348
0
false
true
12.8
{"MOVE_FORWARD": 49, "NONE": 2, "TURN_LEFT": 9, "TURN_RIGHT": 30}
{"MOVE_FORWARD": 49, "NOOP": 2, "TURN_LEFT": 9, "TURN_RIGHT": 30}
qwen3.6-27b-5tics/health_gathering_supreme/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/health_gathering_supreme/seed_09/model_output.ass
qwen3.6-27b-5tics/health_gathering_supreme/seed_09/summary.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_09/conversation.md
qwen3.6-27b-5tics/health_gathering_supreme/seed_09/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
0
90
vizdoom_my_way_home_seed_00
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
0.8811
true
238
0
0.8811
0
false
false
33.971
{"MOVE_FORWARD": 107, "MOVE_RIGHT": 7, "TURN_LEFT": 33, "TURN_RIGHT": 91}
{"MOVE_FORWARD": 107, "MOVE_RIGHT": 7, "TURN_LEFT": 33, "TURN_RIGHT": 91}
qwen3.6-27b-5tics/my_way_home/seed_00/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_00/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_00/summary.md
qwen3.6-27b-5tics/my_way_home/seed_00/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_00/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
1
91
vizdoom_my_way_home_seed_01
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
0.9628
true
75
1
0.9628
0
false
false
10.629
{"MOVE_FORWARD": 30, "MOVE_RIGHT": 3, "NONE": 1, "TURN_LEFT": 15, "TURN_RIGHT": 26}
{"MOVE_FORWARD": 30, "MOVE_RIGHT": 3, "NOOP": 1, "TURN_LEFT": 15, "TURN_RIGHT": 26}
qwen3.6-27b-5tics/my_way_home/seed_01/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_01/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_01/summary.md
qwen3.6-27b-5tics/my_way_home/seed_01/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_01/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
2
92
vizdoom_my_way_home_seed_02
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
0.8601
true
280
0
0.8601
0
false
false
39.971
{"MOVE_FORWARD": 126, "MOVE_LEFT": 13, "MOVE_RIGHT": 6, "TURN_LEFT": 36, "TURN_RIGHT": 99}
{"MOVE_FORWARD": 126, "MOVE_LEFT": 13, "MOVE_RIGHT": 6, "TURN_LEFT": 36, "TURN_RIGHT": 99}
qwen3.6-27b-5tics/my_way_home/seed_02/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_02/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_02/summary.md
qwen3.6-27b-5tics/my_way_home/seed_02/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_02/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
3
93
vizdoom_my_way_home_seed_03
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
0.9512
true
98
0
0.9512
0
false
false
13.943
{"MOVE_FORWARD": 45, "MOVE_LEFT": 1, "MOVE_RIGHT": 8, "TURN_LEFT": 15, "TURN_RIGHT": 29}
{"MOVE_FORWARD": 45, "MOVE_LEFT": 1, "MOVE_RIGHT": 8, "TURN_LEFT": 15, "TURN_RIGHT": 29}
qwen3.6-27b-5tics/my_way_home/seed_03/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_03/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_03/summary.md
qwen3.6-27b-5tics/my_way_home/seed_03/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_03/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
4
94
vizdoom_my_way_home_seed_04
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
-0.21
false
420
185
-0.21
0
true
false
60
{"MOVE_FORWARD": 87, "MOVE_LEFT": 5, "MOVE_RIGHT": 6, "NONE": 185, "TURN_LEFT": 44, "TURN_RIGHT": 93}
{"MOVE_FORWARD": 87, "MOVE_LEFT": 5, "MOVE_RIGHT": 6, "NOOP": 185, "TURN_LEFT": 44, "TURN_RIGHT": 93}
qwen3.6-27b-5tics/my_way_home/seed_04/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_04/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_04/summary.md
qwen3.6-27b-5tics/my_way_home/seed_04/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_04/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
5
95
vizdoom_my_way_home_seed_05
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
-0.21
false
420
0
-0.21
0
true
false
60
{"MOVE_FORWARD": 182, "MOVE_LEFT": 5, "MOVE_RIGHT": 11, "TURN_LEFT": 68, "TURN_RIGHT": 154}
{"MOVE_FORWARD": 182, "MOVE_LEFT": 5, "MOVE_RIGHT": 11, "TURN_LEFT": 68, "TURN_RIGHT": 154}
qwen3.6-27b-5tics/my_way_home/seed_05/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_05/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_05/summary.md
qwen3.6-27b-5tics/my_way_home/seed_05/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_05/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
6
96
vizdoom_my_way_home_seed_06
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
0.8886
true
223
1
0.8886
0
false
false
31.829
{"MOVE_FORWARD": 85, "MOVE_LEFT": 10, "MOVE_RIGHT": 5, "NONE": 1, "TURN_LEFT": 35, "TURN_RIGHT": 87}
{"MOVE_FORWARD": 85, "MOVE_LEFT": 10, "MOVE_RIGHT": 5, "NOOP": 1, "TURN_LEFT": 35, "TURN_RIGHT": 87}
qwen3.6-27b-5tics/my_way_home/seed_06/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_06/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_06/summary.md
qwen3.6-27b-5tics/my_way_home/seed_06/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_06/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
7
97
vizdoom_my_way_home_seed_07
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
-0.21
false
420
1
-0.21
0
true
false
60
{"MOVE_FORWARD": 172, "MOVE_LEFT": 5, "MOVE_RIGHT": 10, "NONE": 1, "TURN_LEFT": 83, "TURN_RIGHT": 149}
{"MOVE_FORWARD": 172, "MOVE_LEFT": 5, "MOVE_RIGHT": 10, "NOOP": 1, "TURN_LEFT": 83, "TURN_RIGHT": 149}
qwen3.6-27b-5tics/my_way_home/seed_07/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_07/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_07/summary.md
qwen3.6-27b-5tics/my_way_home/seed_07/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_07/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
8
98
vizdoom_my_way_home_seed_08
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
0.8229
true
355
0
0.8229
0
false
false
50.629
{"MOVE_FORWARD": 142, "MOVE_LEFT": 6, "MOVE_RIGHT": 5, "TURN_LEFT": 67, "TURN_RIGHT": 135}
{"MOVE_FORWARD": 142, "MOVE_LEFT": 6, "MOVE_RIGHT": 5, "TURN_LEFT": 67, "TURN_RIGHT": 135}
qwen3.6-27b-5tics/my_way_home/seed_08/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_08/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_08/summary.md
qwen3.6-27b-5tics/my_way_home/seed_08/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_08/actions.jsonl
Qwen3.6-27B
qwen3.6-27b-5tics
5
5
6
true
false
96
my_way_home
9
99
vizdoom_my_way_home_seed_09
VizdoomMyWayHome-v1
You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal.
episode_return
-0.21
false
420
0
-0.21
0
true
false
60
{"MOVE_FORWARD": 172, "MOVE_LEFT": 6, "MOVE_LEFT+MOVE_RIGHT": 1, "MOVE_RIGHT": 14, "TURN_LEFT": 82, "TURN_RIGHT": 145}
{"MOVE_FORWARD": 172, "MOVE_LEFT": 6, "MOVE_LEFT+MOVE_RIGHT": 1, "MOVE_RIGHT": 14, "TURN_LEFT": 82, "TURN_RIGHT": 145}
qwen3.6-27b-5tics/my_way_home/seed_09/rendered_with_output.mp4
qwen3.6-27b-5tics/my_way_home/seed_09/model_output.ass
qwen3.6-27b-5tics/my_way_home/seed_09/summary.md
qwen3.6-27b-5tics/my_way_home/seed_09/conversation.md
qwen3.6-27b-5tics/my_way_home/seed_09/actions.jsonl
End of preview. Expand in Data Studio

ViZDoom Agentic Rollouts

This dataset contains model-generated evaluation results for the pufanyi/ViZDoom benchmark. The benchmark repository contains only test specifications; this repository contains scores and rollout artifacts.

Both configs contain all 120 evaluated episodes: 10 seeds for each of the 12 default single-player ViZDoom environments. Browse the synchronized videos in the ViZDoom Agentic Demo.

Configs

qwen3.6-27b-5tics

The Qwen3.6-27B rerun with a 5-tic control cadence. Every simulator tic is captured; the model receives the latest 5-frame video segment and chooses one action every 5 tics. This run retained six recent video/action exchanges and enabled model thinking.

The evaluation ran with 96 concurrent agents. It produced 120 rendered episodes, 11,311 timed action decisions, and 11,321 saved action artifacts including 10 terminal SUBMIT actions. There were 35 successful episodes and 312 invalid model actions. Audio was disabled, so the basic_audio scores have that limitation.

qwen3.6-27b

The original Qwen3.6-27B run with a 12-tic control cadence. Every simulator tic is captured; the model receives a 12-frame video segment and chooses one action every 12 tics. The evaluation uses a rolling conversation with model thinking enabled. Audio was disabled for this run as well.

Row contents

Each row includes the native score, success flag, step count, invalid-action count, runtime metrics, and relative paths to:

  • rendered_video: synchronized gameplay and full model-output video;
  • conversation: rolling multimodal conversation history;
  • actions: complete per-step JSONL trace;
  • subtitles: editable ASS subtitle track;
  • summary: human-readable episode summary.

Usage

from datasets import load_dataset

rollouts_5tic = load_dataset(
    "pufanyi/ViZDoom-Agentic-Rollouts",
    "qwen3.6-27b-5tics",
    split="test",
)
rollouts_12tic = load_dataset(
    "pufanyi/ViZDoom-Agentic-Rollouts",
    "qwen3.6-27b",
    split="test",
)

Raw scores are environment-native and should not be averaged directly across environments. Aggregate seeds within each environment, then normalize or rank at the environment level before macro-averaging the 12 tasks.

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