Datasets:
model stringclasses 1
value | subset stringclasses 1
value | decision_tics int64 5 5 | frames_per_observation int64 5 5 | history_turns int64 6 6 | thinking_enabled bool 1
class | audio_enabled bool 1
class | evaluation_concurrency int64 96 96 | task stringclasses 12
values | seed int64 0 9 | doc_id int64 0 119 | episode_id stringlengths 21 40 | gym_id stringclasses 12
values | instruction stringclasses 12
values | primary_metric stringclasses 3
values | score float64 -410 1.63k | success bool 2
classes | steps int64 2 420 | invalid_actions int64 0 185 | total_reward float64 -410 1.53k | killcount int64 0 23 | timeout bool 2
classes | player_dead bool 2
classes | duration_seconds float64 0.2 60 | requested_action_counts stringlengths 13 311 | executed_action_counts stringlengths 13 311 | rendered_video stringlengths 56 75 | subtitles stringlengths 48 67 | summary stringlengths 42 61 | conversation stringlengths 47 66 | actions stringlengths 45 64 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 0 | 0 | vizdoom_basic_seed_00 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | 52 | true | 8 | 0 | 52 | 1 | false | false | 1.114 | {"ATTACK": 7, "MOVE_LEFT": 1} | {"ATTACK": 7, "MOVE_LEFT": 1} | qwen3.6-27b-5tics/basic/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_00/model_output.ass | qwen3.6-27b-5tics/basic/seed_00/summary.md | qwen3.6-27b-5tics/basic/seed_00/conversation.md | qwen3.6-27b-5tics/basic/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 1 | 1 | vizdoom_basic_seed_01 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | -410 | false | 60 | 0 | -410 | 0 | true | false | 8.571 | {"ATTACK": 60} | {"ATTACK": 60} | qwen3.6-27b-5tics/basic/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_01/model_output.ass | qwen3.6-27b-5tics/basic/seed_01/summary.md | qwen3.6-27b-5tics/basic/seed_01/conversation.md | qwen3.6-27b-5tics/basic/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 2 | 2 | vizdoom_basic_seed_02 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | 90 | true | 3 | 0 | 90 | 1 | false | false | 0.343 | {"ATTACK": 2, "MOVE_LEFT": 1} | {"ATTACK": 2, "MOVE_LEFT": 1} | qwen3.6-27b-5tics/basic/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_02/model_output.ass | qwen3.6-27b-5tics/basic/seed_02/summary.md | qwen3.6-27b-5tics/basic/seed_02/conversation.md | qwen3.6-27b-5tics/basic/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 3 | 3 | vizdoom_basic_seed_03 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | -410 | false | 60 | 0 | -410 | 0 | true | false | 8.571 | {"ATTACK": 60} | {"ATTACK": 60} | qwen3.6-27b-5tics/basic/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_03/model_output.ass | qwen3.6-27b-5tics/basic/seed_03/summary.md | qwen3.6-27b-5tics/basic/seed_03/conversation.md | qwen3.6-27b-5tics/basic/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 4 | 4 | vizdoom_basic_seed_04 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | -405 | false | 60 | 0 | -405 | 0 | true | false | 8.571 | {"ATTACK": 59, "MOVE_RIGHT": 1} | {"ATTACK": 59, "MOVE_RIGHT": 1} | qwen3.6-27b-5tics/basic/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_04/model_output.ass | qwen3.6-27b-5tics/basic/seed_04/summary.md | qwen3.6-27b-5tics/basic/seed_04/conversation.md | qwen3.6-27b-5tics/basic/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 5 | 5 | vizdoom_basic_seed_05 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | -405 | false | 60 | 0 | -405 | 0 | true | false | 8.571 | {"ATTACK": 59, "MOVE_LEFT": 1} | {"ATTACK": 59, "MOVE_LEFT": 1} | qwen3.6-27b-5tics/basic/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_05/model_output.ass | qwen3.6-27b-5tics/basic/seed_05/summary.md | qwen3.6-27b-5tics/basic/seed_05/conversation.md | qwen3.6-27b-5tics/basic/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 6 | 6 | vizdoom_basic_seed_06 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | -405 | false | 60 | 0 | -405 | 0 | true | false | 8.571 | {"ATTACK": 59, "MOVE_LEFT": 1} | {"ATTACK": 59, "MOVE_LEFT": 1} | qwen3.6-27b-5tics/basic/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_06/model_output.ass | qwen3.6-27b-5tics/basic/seed_06/summary.md | qwen3.6-27b-5tics/basic/seed_06/conversation.md | qwen3.6-27b-5tics/basic/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 7 | 7 | vizdoom_basic_seed_07 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | 71 | true | 5 | 0 | 71 | 1 | false | false | 0.714 | {"ATTACK": 4, "MOVE_RIGHT": 1} | {"ATTACK": 4, "MOVE_RIGHT": 1} | qwen3.6-27b-5tics/basic/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_07/model_output.ass | qwen3.6-27b-5tics/basic/seed_07/summary.md | qwen3.6-27b-5tics/basic/seed_07/conversation.md | qwen3.6-27b-5tics/basic/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 8 | 8 | vizdoom_basic_seed_08 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | 95 | true | 2 | 0 | 95 | 1 | false | false | 0.2 | {"ATTACK": 2} | {"ATTACK": 2} | qwen3.6-27b-5tics/basic/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_08/model_output.ass | qwen3.6-27b-5tics/basic/seed_08/summary.md | qwen3.6-27b-5tics/basic/seed_08/conversation.md | qwen3.6-27b-5tics/basic/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic | 9 | 9 | vizdoom_basic_seed_09 | VizdoomBasic-v1 | You are playing the ViZDoom basic scenario. A single monster is somewhere ahead on the far wall. Strafe left or right to line it up, then shoot it as quickly as possible while avoiding wasted shots. | episode_return | -405 | false | 60 | 0 | -405 | 0 | true | false | 8.571 | {"ATTACK": 59, "MOVE_RIGHT": 1} | {"ATTACK": 59, "MOVE_RIGHT": 1} | qwen3.6-27b-5tics/basic/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic/seed_09/model_output.ass | qwen3.6-27b-5tics/basic/seed_09/summary.md | qwen3.6-27b-5tics/basic/seed_09/conversation.md | qwen3.6-27b-5tics/basic/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 0 | 10 | vizdoom_basic_audio_seed_00 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -300 | false | 60 | 1 | -300 | 0 | true | false | 8.571 | {"MOVE_LEFT": 15, "MOVE_LEFT+MOVE_RIGHT": 2, "MOVE_RIGHT": 20, "MOVE_RIGHT+MOVE_LEFT": 22, "NONE": 1} | {"MOVE_LEFT": 15, "MOVE_LEFT+MOVE_RIGHT": 2, "MOVE_RIGHT": 20, "MOVE_RIGHT+MOVE_LEFT": 22, "NOOP": 1} | qwen3.6-27b-5tics/basic_audio/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_00/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_00/summary.md | qwen3.6-27b-5tics/basic_audio/seed_00/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 1 | 11 | vizdoom_basic_audio_seed_01 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -390 | false | 60 | 2 | -390 | 0 | true | false | 8.571 | {"MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 49, "MOVE_RIGHT": 6, "NONE": 2} | {"MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 49, "MOVE_RIGHT": 6, "NOOP": 2} | qwen3.6-27b-5tics/basic_audio/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_01/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_01/summary.md | qwen3.6-27b-5tics/basic_audio/seed_01/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 2 | 12 | vizdoom_basic_audio_seed_02 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -340 | false | 60 | 1 | -340 | 0 | true | false | 8.571 | {"ATTACK": 4, "ATTACK+MOVE_LEFT+ATTACK+MOVE_LEFT+ATTACK": 1, "MOVE_LEFT": 24, "MOVE_LEFT+ATTACK": 5, "MOVE_RIGHT": 23, "MOVE_RIGHT+ATTACK": 2, "NONE": 1} | {"ATTACK": 4, "ATTACK+MOVE_LEFT": 1, "MOVE_LEFT": 24, "MOVE_LEFT+ATTACK": 5, "MOVE_RIGHT": 23, "MOVE_RIGHT+ATTACK": 2, "NOOP": 1} | qwen3.6-27b-5tics/basic_audio/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_02/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_02/summary.md | qwen3.6-27b-5tics/basic_audio/seed_02/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 3 | 13 | vizdoom_basic_audio_seed_03 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | 55 | true | 10 | 0 | 55 | 1 | false | false | 1.343 | {"ATTACK+MOVE_RIGHT": 1, "MOVE_LEFT": 2, "MOVE_LEFT+ATTACK+ATTACK+MOVE_LEFT+ATTACK+MOVE_LEFT+ATTACK": 1, "MOVE_RIGHT": 6} | {"ATTACK+MOVE_RIGHT": 1, "MOVE_LEFT": 2, "MOVE_LEFT+ATTACK": 1, "MOVE_RIGHT": 6} | qwen3.6-27b-5tics/basic_audio/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_03/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_03/summary.md | qwen3.6-27b-5tics/basic_audio/seed_03/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 4 | 14 | vizdoom_basic_audio_seed_04 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -365 | false | 60 | 0 | -365 | 0 | true | false | 8.571 | {"ATTACK": 7, "MOVE_LEFT": 18, "MOVE_LEFT+ATTACK": 14, "MOVE_RIGHT": 13, "MOVE_RIGHT+ATTACK": 8} | {"ATTACK": 7, "MOVE_LEFT": 18, "MOVE_LEFT+ATTACK": 14, "MOVE_RIGHT": 13, "MOVE_RIGHT+ATTACK": 8} | qwen3.6-27b-5tics/basic_audio/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_04/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_04/summary.md | qwen3.6-27b-5tics/basic_audio/seed_04/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 5 | 15 | vizdoom_basic_audio_seed_05 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -111 | true | 34 | 1 | -111 | 1 | false | false | 4.771 | {"ATTACK+MOVE_LEFT+MOVE_RIGHT": 12, "MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 8, "MOVE_RIGHT": 6, "MOVE_RIGHT+ATTACK": 4, "NONE": 1} | {"ATTACK+MOVE_LEFT+MOVE_RIGHT": 12, "MOVE_LEFT": 3, "MOVE_LEFT+ATTACK": 8, "MOVE_RIGHT": 6, "MOVE_RIGHT+ATTACK": 4, "NOOP": 1} | qwen3.6-27b-5tics/basic_audio/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_05/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_05/summary.md | qwen3.6-27b-5tics/basic_audio/seed_05/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 6 | 16 | vizdoom_basic_audio_seed_06 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -300 | false | 60 | 0 | -300 | 0 | true | false | 8.571 | {"MOVE_LEFT": 29, "MOVE_RIGHT": 31} | {"MOVE_LEFT": 29, "MOVE_RIGHT": 31} | qwen3.6-27b-5tics/basic_audio/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_06/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_06/summary.md | qwen3.6-27b-5tics/basic_audio/seed_06/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 7 | 17 | vizdoom_basic_audio_seed_07 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -44 | true | 26 | 0 | -44 | 1 | false | false | 3.714 | {"MOVE_LEFT": 9, "MOVE_LEFT+ATTACK": 2, "MOVE_RIGHT": 12, "MOVE_RIGHT+ATTACK": 3} | {"MOVE_LEFT": 9, "MOVE_LEFT+ATTACK": 2, "MOVE_RIGHT": 12, "MOVE_RIGHT+ATTACK": 3} | qwen3.6-27b-5tics/basic_audio/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_07/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_07/summary.md | qwen3.6-27b-5tics/basic_audio/seed_07/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 8 | 18 | vizdoom_basic_audio_seed_08 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | 0 | true | 20 | 1 | 0 | 1 | false | false | 2.771 | {"MOVE_LEFT": 7, "MOVE_LEFT+MOVE_RIGHT+ATTACK": 1, "MOVE_LEFT+MOVE_RIGHT+ATTACK+MOVE_LEFT+MOVE_RIGHT": 3, "MOVE_RIGHT": 8, "NONE": 1} | {"MOVE_LEFT": 7, "MOVE_LEFT+MOVE_RIGHT+ATTACK": 4, "MOVE_RIGHT": 8, "NOOP": 1} | qwen3.6-27b-5tics/basic_audio/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_08/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_08/summary.md | qwen3.6-27b-5tics/basic_audio/seed_08/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_audio | 9 | 19 | vizdoom_basic_audio_seed_09 | VizdoomBasicAudio-v1 | You are playing the ViZDoom basic-audio scenario. The monster is invisible but emits spatial audio. Use the sound direction to strafe into alignment and shoot it as quickly as possible while avoiding wasted shots. | episode_return | -95 | true | 38 | 2 | -95 | 1 | false | false | 5.343 | {"ATTACK": 2, "MOVE_LEFT": 13, "MOVE_LEFT+ATTACK+ATTACK": 2, "MOVE_RIGHT": 19, "NONE": 2} | {"ATTACK": 2, "MOVE_LEFT": 13, "MOVE_LEFT+ATTACK": 2, "MOVE_RIGHT": 19, "NOOP": 2} | qwen3.6-27b-5tics/basic_audio/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_audio/seed_09/model_output.ass | qwen3.6-27b-5tics/basic_audio/seed_09/summary.md | qwen3.6-27b-5tics/basic_audio/seed_09/conversation.md | qwen3.6-27b-5tics/basic_audio/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 0 | 20 | vizdoom_basic_notifications_seed_00 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | 88 | true | 3 | 0 | 88 | 1 | false | false | 0.343 | {"ATTACK": 2, "MOVE_RIGHT": 1} | {"ATTACK": 2, "MOVE_RIGHT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_00/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_00/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_00/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 1 | 21 | vizdoom_basic_notifications_seed_01 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | 88 | true | 3 | 0 | 88 | 1 | false | false | 0.343 | {"ATTACK": 2, "MOVE_RIGHT": 1} | {"ATTACK": 2, "MOVE_RIGHT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_01/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_01/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_01/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 2 | 22 | vizdoom_basic_notifications_seed_02 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | -101 | true | 9 | 0 | -101 | 1 | false | false | 1.2 | {"MOVE_LEFT+ATTACK": 6, "MOVE_RIGHT+ATTACK": 2, "SUBMIT": 1} | {"MOVE_LEFT+ATTACK": 6, "MOVE_RIGHT+ATTACK": 2, "SUBMIT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_02/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_02/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_02/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 3 | 23 | vizdoom_basic_notifications_seed_03 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | -101 | true | 9 | 0 | -101 | 1 | false | false | 1.2 | {"ATTACK": 8, "SUBMIT": 1} | {"ATTACK": 8, "SUBMIT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_03/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_03/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_03/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 4 | 24 | vizdoom_basic_notifications_seed_04 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | 6 | true | 8 | 0 | 6 | 2 | false | false | 1.114 | {"ATTACK": 3, "MOVE_LEFT": 1, "MOVE_LEFT+ATTACK": 4} | {"ATTACK": 3, "MOVE_LEFT": 1, "MOVE_LEFT+ATTACK": 4} | qwen3.6-27b-5tics/basic_notifications/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_04/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_04/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_04/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 5 | 25 | vizdoom_basic_notifications_seed_05 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | -86 | true | 8 | 0 | -86 | 1 | false | false | 1.057 | {"ATTACK": 1, "MOVE_LEFT": 3, "MOVE_RIGHT": 3, "SUBMIT": 1} | {"ATTACK": 1, "MOVE_LEFT": 3, "MOVE_RIGHT": 3, "SUBMIT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_05/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_05/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_05/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 6 | 26 | vizdoom_basic_notifications_seed_06 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | 30 | true | 4 | 0 | 30 | 2 | false | false | 0.571 | {"MOVE_RIGHT+ATTACK": 4} | {"MOVE_RIGHT+ATTACK": 4} | qwen3.6-27b-5tics/basic_notifications/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_06/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_06/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_06/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 7 | 27 | vizdoom_basic_notifications_seed_07 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | -280 | true | 29 | 0 | -280 | 2 | false | false | 4.057 | {"ATTACK": 2, "MOVE_LEFT+ATTACK": 19, "MOVE_RIGHT+ATTACK": 7, "SUBMIT": 1} | {"ATTACK": 2, "MOVE_LEFT+ATTACK": 19, "MOVE_RIGHT+ATTACK": 7, "SUBMIT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_07/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_07/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_07/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 8 | 28 | vizdoom_basic_notifications_seed_08 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | 93 | true | 2 | 0 | 93 | 1 | false | false | 0.2 | {"ATTACK": 1, "MOVE_LEFT+ATTACK": 1} | {"ATTACK": 1, "MOVE_LEFT+ATTACK": 1} | qwen3.6-27b-5tics/basic_notifications/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_08/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_08/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_08/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | basic_notifications | 9 | 29 | vizdoom_basic_notifications_seed_09 | VizdoomBasicNotifications-v1 | You are playing the ViZDoom basic-notifications scenario. Three monsters are ahead, and the in-game notification identifies which one is the target. Read the notification, line up with the specified monster, and shoot only that target. | episode_return | 88 | true | 3 | 0 | 88 | 1 | false | false | 0.343 | {"ATTACK": 2, "MOVE_LEFT": 1} | {"ATTACK": 2, "MOVE_LEFT": 1} | qwen3.6-27b-5tics/basic_notifications/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/basic_notifications/seed_09/model_output.ass | qwen3.6-27b-5tics/basic_notifications/seed_09/summary.md | qwen3.6-27b-5tics/basic_notifications/seed_09/conversation.md | qwen3.6-27b-5tics/basic_notifications/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 0 | 30 | vizdoom_deadly_corridor_seed_00 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 46.104752 | false | 10 | 0 | 46.104752 | 0 | false | true | 1.343 | {"ATTACK": 2, "ATTACK+MOVE_FORWARD": 6, "MOVE_FORWARD": 1, "MOVE_FORWARD+MOVE_LEFT": 1} | {"ATTACK": 2, "ATTACK+MOVE_FORWARD": 6, "MOVE_FORWARD": 1, "MOVE_FORWARD+MOVE_LEFT": 1} | qwen3.6-27b-5tics/deadly_corridor/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_00/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_00/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_00/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 1 | 31 | vizdoom_deadly_corridor_seed_01 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 83.552597 | false | 10 | 0 | 83.552597 | 1 | false | true | 1.429 | {"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1} | {"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1} | qwen3.6-27b-5tics/deadly_corridor/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_01/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_01/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_01/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 2 | 32 | vizdoom_deadly_corridor_seed_02 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 343.772812 | false | 18 | 0 | 343.772812 | 1 | false | true | 2.486 | {"ATTACK+MOVE_FORWARD": 4, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 9, "MOVE_FORWARD+MOVE_LEFT": 4} | {"ATTACK+MOVE_FORWARD": 4, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 9, "MOVE_FORWARD+MOVE_LEFT": 4} | qwen3.6-27b-5tics/deadly_corridor/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_02/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_02/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_02/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 3 | 33 | vizdoom_deadly_corridor_seed_03 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 390.984146 | false | 18 | 0 | 390.984146 | 1 | false | true | 2.571 | {"ATTACK": 1, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 14, "MOVE_FORWARD+MOVE_LEFT": 2} | {"ATTACK": 1, "MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 14, "MOVE_FORWARD+MOVE_LEFT": 2} | qwen3.6-27b-5tics/deadly_corridor/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_03/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_03/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_03/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 4 | 34 | vizdoom_deadly_corridor_seed_04 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 460.432709 | false | 21 | 0 | 460.432709 | 1 | false | true | 2.914 | {"ATTACK": 1, "ATTACK+MOVE_FORWARD": 5, "MOVE_FORWARD": 5, "MOVE_FORWARD+ATTACK": 8, "MOVE_FORWARD+MOVE_LEFT": 2} | {"ATTACK": 1, "ATTACK+MOVE_FORWARD": 5, "MOVE_FORWARD": 5, "MOVE_FORWARD+ATTACK": 8, "MOVE_FORWARD+MOVE_LEFT": 2} | qwen3.6-27b-5tics/deadly_corridor/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_04/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_04/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_04/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 5 | 35 | vizdoom_deadly_corridor_seed_05 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | -115.932755 | false | 16 | 0 | -115.932755 | 0 | false | true | 2.229 | {"ATTACK": 15, "MOVE_FORWARD+MOVE_LEFT": 1} | {"ATTACK": 15, "MOVE_FORWARD+MOVE_LEFT": 1} | qwen3.6-27b-5tics/deadly_corridor/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_05/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_05/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_05/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 6 | 36 | vizdoom_deadly_corridor_seed_06 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 56.055695 | false | 9 | 0 | 56.055695 | 1 | false | true | 1.257 | {"MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+MOVE_LEFT": 1} | {"MOVE_FORWARD": 1, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+MOVE_LEFT": 1} | qwen3.6-27b-5tics/deadly_corridor/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_06/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_06/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_06/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 7 | 37 | vizdoom_deadly_corridor_seed_07 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 77.179199 | false | 10 | 0 | 77.179199 | 0 | false | true | 1.4 | {"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1} | {"MOVE_FORWARD": 3, "MOVE_FORWARD+ATTACK": 6, "MOVE_FORWARD+TURN_RIGHT": 1} | qwen3.6-27b-5tics/deadly_corridor/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_07/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_07/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_07/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 8 | 38 | vizdoom_deadly_corridor_seed_08 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 127.020203 | false | 10 | 0 | 127.020203 | 0 | false | true | 1.4 | {"MOVE_FORWARD": 6, "MOVE_FORWARD+ATTACK": 4} | {"MOVE_FORWARD": 6, "MOVE_FORWARD+ATTACK": 4} | qwen3.6-27b-5tics/deadly_corridor/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_08/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_08/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_08/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deadly_corridor | 9 | 39 | vizdoom_deadly_corridor_seed_09 | VizdoomDeadlyCorridor-v1 | You are playing the ViZDoom deadly-corridor scenario. Reach the green armor vest at the far end of the corridor while surviving the enemies in side alcoves. Advance, dodge, turn, and shoot as needed. | episode_return | 7.789108 | false | 9 | 0 | 7.789108 | 1 | false | true | 1.229 | {"ATTACK": 2, "MOVE_FORWARD+ATTACK": 5, "MOVE_FORWARD+MOVE_LEFT": 2} | {"ATTACK": 2, "MOVE_FORWARD+ATTACK": 5, "MOVE_FORWARD+MOVE_LEFT": 2} | qwen3.6-27b-5tics/deadly_corridor/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/deadly_corridor/seed_09/model_output.ass | qwen3.6-27b-5tics/deadly_corridor/seed_09/summary.md | qwen3.6-27b-5tics/deadly_corridor/seed_09/conversation.md | qwen3.6-27b-5tics/deadly_corridor/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 0 | 40 | vizdoom_deathmatch_seed_00 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 2 | false | 104 | 0 | 2 | 2 | false | true | 14.771 | {"ATTACK": 19, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 24, "MOVE_FORWARD+TURN_LEFT": 21, "MOVE_FORWARD+TURN_RIGHT": 26, "TURN_LEFT": 3, "TURN_RIGHT": 10} | {"ATTACK": 19, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 24, "MOVE_FORWARD+TURN_LEFT": 21, "MOVE_FORWARD+TURN_RIGHT": 26, "TURN_LEFT": 3, "TURN_RIGHT": 10} | qwen3.6-27b-5tics/deathmatch/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_00/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_00/summary.md | qwen3.6-27b-5tics/deathmatch/seed_00/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 1 | 41 | vizdoom_deathmatch_seed_01 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 0 | false | 231 | 0 | 0 | 0 | false | true | 32.914 | {"ATTACK": 4, "ATTACK+MOVE_FORWARD": 7, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 2, "ATTACK+TURN_RIGHT": 3, "MOVE_FORWARD": 35, "MOVE_FORWARD+TURN_LEFT": 37, "MOVE_FORWARD+TURN_RIGHT": 37, "SELECT_WEAPON3+MOVE_FORWARD": 1, "TURN_LEFT": 14, "TURN_LEFT+MOVE_FORWARD": 27, "TURN_RIGHT": 31, "TURN_RIGHT+MOVE_FORWARD": 33} | {"ATTACK": 4, "ATTACK+MOVE_FORWARD": 7, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 2, "ATTACK+TURN_RIGHT": 3, "MOVE_FORWARD": 35, "MOVE_FORWARD+TURN_LEFT": 37, "MOVE_FORWARD+TURN_RIGHT": 37, "SELECT_WEAPON3+MOVE_FORWARD": 1, "TURN_LEFT": 14, "TURN_LEFT+MOVE_FORWARD": 27, "TURN_RIGHT": 31, "TURN_RIGHT+MOVE_FORWARD": 33} | qwen3.6-27b-5tics/deathmatch/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_01/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_01/summary.md | qwen3.6-27b-5tics/deathmatch/seed_01/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 2 | 42 | vizdoom_deathmatch_seed_02 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 0 | false | 50 | 0 | 0 | 0 | false | true | 7.114 | {"ATTACK+MOVE_FORWARD": 1, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 6, "MOVE_FORWARD+TURN_LEFT": 16, "MOVE_FORWARD+TURN_RIGHT": 17, "TURN_LEFT": 2, "TURN_RIGHT": 7} | {"ATTACK+MOVE_FORWARD": 1, "ATTACK+MOVE_FORWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 6, "MOVE_FORWARD+TURN_LEFT": 16, "MOVE_FORWARD+TURN_RIGHT": 17, "TURN_LEFT": 2, "TURN_RIGHT": 7} | qwen3.6-27b-5tics/deathmatch/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_02/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_02/summary.md | qwen3.6-27b-5tics/deathmatch/seed_02/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 3 | 43 | vizdoom_deathmatch_seed_03 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 11 | false | 359 | 0 | 30 | 11 | false | true | 51.2 | {"ATTACK": 51, "MOVE_BACKWARD": 2, "MOVE_FORWARD": 62, "MOVE_FORWARD+ATTACK": 17, "MOVE_FORWARD+TURN_LEFT": 46, "MOVE_FORWARD+TURN_LEFT+ATTACK": 4, "MOVE_FORWARD+TURN_RIGHT": 78, "MOVE_FORWARD+TURN_RIGHT+ATTACK": 1, "MOVE_LEFT": 4, "MOVE_RIGHT": 1, "TURN_LEFT": 42, "TURN_RIGHT": 48, "TURN_RIGHT+ATTACK": 3} | {"ATTACK": 51, "MOVE_BACKWARD": 2, "MOVE_FORWARD": 62, "MOVE_FORWARD+ATTACK": 17, "MOVE_FORWARD+TURN_LEFT": 46, "MOVE_FORWARD+TURN_LEFT+ATTACK": 4, "MOVE_FORWARD+TURN_RIGHT": 78, "MOVE_FORWARD+TURN_RIGHT+ATTACK": 1, "MOVE_LEFT": 4, "MOVE_RIGHT": 1, "TURN_LEFT": 42, "TURN_RIGHT": 48, "TURN_RIGHT+ATTACK": 3} | qwen3.6-27b-5tics/deathmatch/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_03/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_03/summary.md | qwen3.6-27b-5tics/deathmatch/seed_03/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 4 | 44 | vizdoom_deathmatch_seed_04 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 3 | false | 246 | 0 | 5 | 3 | false | true | 35.114 | {"ATTACK": 53, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_FORWARD": 51, "MOVE_FORWARD+MOVE_RIGHT": 1, "MOVE_FORWARD+TURN_LEFT": 47, "MOVE_FORWARD+TURN_RIGHT": 67, "TURN_LEFT": 16, "TURN_RIGHT": 9} | {"ATTACK": 53, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_FORWARD": 51, "MOVE_FORWARD+MOVE_RIGHT": 1, "MOVE_FORWARD+TURN_LEFT": 47, "MOVE_FORWARD+TURN_RIGHT": 67, "TURN_LEFT": 16, "TURN_RIGHT": 9} | qwen3.6-27b-5tics/deathmatch/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_04/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_04/summary.md | qwen3.6-27b-5tics/deathmatch/seed_04/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 5 | 45 | vizdoom_deathmatch_seed_05 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 0 | false | 78 | 0 | 0 | 0 | false | true | 11.114 | {"ATTACK": 58, "MOVE_FORWARD": 18, "SELECT_WEAPON2": 2} | {"ATTACK": 58, "MOVE_FORWARD": 18, "SELECT_WEAPON2": 2} | qwen3.6-27b-5tics/deathmatch/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_05/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_05/summary.md | qwen3.6-27b-5tics/deathmatch/seed_05/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 6 | 46 | vizdoom_deathmatch_seed_06 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 0 | false | 100 | 1 | 0 | 0 | false | true | 14.229 | {"ATTACK": 89, "MOVE_FORWARD": 6, "NONE": 1, "TURN_RIGHT": 4} | {"ATTACK": 89, "MOVE_FORWARD": 6, "NOOP": 1, "TURN_RIGHT": 4} | qwen3.6-27b-5tics/deathmatch/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_06/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_06/summary.md | qwen3.6-27b-5tics/deathmatch/seed_06/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 7 | 47 | vizdoom_deathmatch_seed_07 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 5 | false | 195 | 1 | 14 | 5 | false | true | 27.771 | {"ATTACK": 28, "ATTACK+ATTACK": 50, "MOVE_FORWARD": 54, "MOVE_FORWARD+TURN_LEFT": 9, "MOVE_FORWARD+TURN_RIGHT": 19, "NONE": 1, "SELECT_NEXT_WEAPON": 9, "TURN_LEFT": 13, "TURN_RIGHT": 11, "TURN_RIGHT+MOVE_FORWARD": 1} | {"ATTACK": 78, "MOVE_FORWARD": 54, "MOVE_FORWARD+TURN_LEFT": 9, "MOVE_FORWARD+TURN_RIGHT": 19, "NOOP": 1, "SELECT_NEXT_WEAPON": 9, "TURN_LEFT": 13, "TURN_RIGHT": 11, "TURN_RIGHT+MOVE_FORWARD": 1} | qwen3.6-27b-5tics/deathmatch/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_07/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_07/summary.md | qwen3.6-27b-5tics/deathmatch/seed_07/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 8 | 48 | vizdoom_deathmatch_seed_08 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 7 | false | 113 | 0 | 18 | 7 | false | true | 16.057 | {"ATTACK": 24, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 42, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+TURN_LEFT": 7, "MOVE_FORWARD+TURN_RIGHT": 9, "SELECT_WEAPON2+MOVE_FORWARD": 2, "TURN_LEFT": 5, "TURN_RIGHT": 16} | {"ATTACK": 24, "ATTACK+MOVE_FORWARD": 1, "MOVE_FORWARD": 42, "MOVE_FORWARD+ATTACK": 7, "MOVE_FORWARD+TURN_LEFT": 7, "MOVE_FORWARD+TURN_RIGHT": 9, "SELECT_WEAPON2+MOVE_FORWARD": 2, "TURN_LEFT": 5, "TURN_RIGHT": 16} | qwen3.6-27b-5tics/deathmatch/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_08/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_08/summary.md | qwen3.6-27b-5tics/deathmatch/seed_08/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | deathmatch | 9 | 49 | vizdoom_deathmatch_seed_09 | VizdoomDeathmatch-v1 | You are playing the ViZDoom deathmatch scenario. Navigate the arena, collect useful resources and weapons, and kill as many spawned monsters as possible before the episode ends. | killcount | 1 | false | 223 | 0 | 3 | 1 | false | true | 31.771 | {"ATTACK": 53, "ATTACK+MOVE_FORWARD": 5, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_BACKWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 38, "MOVE_FORWARD+TURN_LEFT": 31, "MOVE_FORWARD+TURN_RIGHT": 63, "TURN_LEFT": 12, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 13} | {"ATTACK": 53, "ATTACK+MOVE_FORWARD": 5, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_RIGHT": 1, "MOVE_BACKWARD+TURN_LEFT": 1, "MOVE_BACKWARD+TURN_RIGHT": 1, "MOVE_FORWARD": 38, "MOVE_FORWARD+TURN_LEFT": 31, "MOVE_FORWARD+TURN_RIGHT": 63, "TURN_LEFT": 12, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 13} | qwen3.6-27b-5tics/deathmatch/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/deathmatch/seed_09/model_output.ass | qwen3.6-27b-5tics/deathmatch/seed_09/summary.md | qwen3.6-27b-5tics/deathmatch/seed_09/conversation.md | qwen3.6-27b-5tics/deathmatch/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 0 | 50 | vizdoom_defend_the_center_seed_00 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 4 | false | 77 | 0 | 4 | 5 | false | true | 10.914 | {"ATTACK": 26, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NOOP": 4, "TURN_LEFT": 18, "TURN_RIGHT": 21} | {"ATTACK": 26, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NOOP": 4, "TURN_LEFT": 18, "TURN_RIGHT": 21} | qwen3.6-27b-5tics/defend_the_center/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_00/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_00/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_00/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 1 | 51 | vizdoom_defend_the_center_seed_01 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 1 | false | 86 | 0 | 1 | 2 | false | true | 12.229 | {"ATTACK": 64, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 2, "TURN_RIGHT": 11, "TURN_RIGHT+ATTACK": 5} | {"ATTACK": 64, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 2, "TURN_RIGHT": 11, "TURN_RIGHT+ATTACK": 5} | qwen3.6-27b-5tics/defend_the_center/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_01/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_01/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_01/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 2 | 52 | vizdoom_defend_the_center_seed_02 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 1 | false | 58 | 0 | 1 | 2 | false | true | 8.286 | {"ATTACK": 29, "NOOP": 14, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 3, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 4} | {"ATTACK": 29, "NOOP": 14, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 3, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 4} | qwen3.6-27b-5tics/defend_the_center/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_02/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_02/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_02/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 3 | 53 | vizdoom_defend_the_center_seed_03 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 5 | false | 115 | 0 | 5 | 6 | false | true | 16.4 | {"ATTACK": 63, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 3, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK": 4, "TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK": 21, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 4} | {"ATTACK": 63, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 3, "TURN_LEFT+TURN_RIGHT+ATTACK": 25, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 4} | qwen3.6-27b-5tics/defend_the_center/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_03/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_03/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_03/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 4 | 54 | vizdoom_defend_the_center_seed_04 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 4 | false | 73 | 0 | 4 | 5 | false | true | 10.343 | {"ATTACK": 36, "NOOP": 16, "TURN_LEFT": 4, "TURN_RIGHT": 16, "TURN_RIGHT+ATTACK": 1} | {"ATTACK": 36, "NOOP": 16, "TURN_LEFT": 4, "TURN_RIGHT": 16, "TURN_RIGHT+ATTACK": 1} | qwen3.6-27b-5tics/defend_the_center/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_04/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_04/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_04/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 5 | 55 | vizdoom_defend_the_center_seed_05 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 3 | false | 77 | 0 | 3 | 4 | false | true | 10.971 | {"ATTACK": 52, "NOOP": 2, "TURN_LEFT": 4, "TURN_RIGHT": 19} | {"ATTACK": 52, "NOOP": 2, "TURN_LEFT": 4, "TURN_RIGHT": 19} | qwen3.6-27b-5tics/defend_the_center/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_05/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_05/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_05/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 6 | 56 | vizdoom_defend_the_center_seed_06 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 5 | false | 109 | 0 | 5 | 6 | false | true | 15.543 | {"ATTACK": 72, "ATTACK+ATTACK": 7, "NOOP": 2, "TURN_LEFT": 14, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 1} | {"ATTACK": 79, "NOOP": 2, "TURN_LEFT": 14, "TURN_LEFT+ATTACK": 4, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 1} | qwen3.6-27b-5tics/defend_the_center/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_06/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_06/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_06/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 7 | 57 | vizdoom_defend_the_center_seed_07 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 0 | false | 60 | 0 | 0 | 1 | false | true | 8.571 | {"ATTACK": 53, "NOOP": 1, "TURN_LEFT": 3, "TURN_RIGHT": 3} | {"ATTACK": 53, "NOOP": 1, "TURN_LEFT": 3, "TURN_RIGHT": 3} | qwen3.6-27b-5tics/defend_the_center/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_07/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_07/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_07/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 8 | 58 | vizdoom_defend_the_center_seed_08 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | 10 | false | 146 | 0 | 10 | 11 | false | true | 20.8 | {"ATTACK": 85, "NOOP": 2, "TURN_LEFT": 11, "TURN_LEFT+ATTACK": 16, "TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK": 1, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 14} | {"ATTACK": 85, "NOOP": 2, "TURN_LEFT": 11, "TURN_LEFT+ATTACK": 16, "TURN_LEFT+TURN_RIGHT+ATTACK": 1, "TURN_RIGHT": 17, "TURN_RIGHT+ATTACK": 14} | qwen3.6-27b-5tics/defend_the_center/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_08/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_08/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_08/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_center | 9 | 59 | vizdoom_defend_the_center_seed_09 | VizdoomDefendCenter-v1 | You are playing the ViZDoom defend-the-center scenario. You are fixed in the middle of a circular room. Turn toward approaching monsters and shoot accurately to maximize kills and survive with limited ammunition. | episode_return | -1 | false | 47 | 0 | -1 | 0 | false | true | 6.686 | {"ATTACK": 46, "TURN_LEFT": 1} | {"ATTACK": 46, "TURN_LEFT": 1} | qwen3.6-27b-5tics/defend_the_center/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_center/seed_09/model_output.ass | qwen3.6-27b-5tics/defend_the_center/seed_09/summary.md | qwen3.6-27b-5tics/defend_the_center/seed_09/conversation.md | qwen3.6-27b-5tics/defend_the_center/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 0 | 60 | vizdoom_defend_the_line_seed_00 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 15 | false | 120 | 0 | 15 | 16 | false | true | 17.057 | {"ATTACK": 71, "ATTACK+ATTACK": 1, "TURN_LEFT": 6, "TURN_LEFT+ATTACK": 17, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK": 3, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 13} | {"ATTACK": 72, "TURN_LEFT": 6, "TURN_LEFT+ATTACK": 17, "TURN_LEFT+TURN_RIGHT+ATTACK": 3, "TURN_RIGHT": 9, "TURN_RIGHT+ATTACK": 13} | qwen3.6-27b-5tics/defend_the_line/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_00/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_00/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_00/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 1 | 61 | vizdoom_defend_the_line_seed_01 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 13 | false | 135 | 2 | 13 | 14 | false | true | 19.257 | {"ATTACK": 91, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 1, "ATTACK+TURN_RIGHT": 6, "NONE": 2, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 15, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 12} | {"ATTACK": 91, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_LEFT+TURN_RIGHT": 1, "ATTACK+TURN_RIGHT": 6, "NOOP": 2, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 15, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 12} | qwen3.6-27b-5tics/defend_the_line/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_01/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_01/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_01/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 2 | 62 | vizdoom_defend_the_line_seed_02 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 21 | false | 196 | 1 | 21 | 22 | false | true | 27.914 | {"ATTACK": 139, "ATTACK+ATTACK": 1, "ATTACK+TURN_RIGHT+TURN_RIGHT+TURN_RIGHT+ATTACK": 1, "NONE": 1, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 25, "TURN_RIGHT": 2, "TURN_RIGHT+ATTACK": 22, "TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 1} | {"ATTACK": 140, "ATTACK+TURN_RIGHT": 1, "NOOP": 1, "TURN_LEFT": 4, "TURN_LEFT+ATTACK": 25, "TURN_RIGHT": 2, "TURN_RIGHT+ATTACK": 22, "TURN_RIGHT+ATTACK+TURN_LEFT": 1} | qwen3.6-27b-5tics/defend_the_line/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_02/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_02/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_02/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 3 | 63 | vizdoom_defend_the_line_seed_03 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 20 | false | 209 | 2 | 20 | 21 | false | true | 29.829 | {"ATTACK": 142, "ATTACK+ATTACK+ATTACK": 1, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_LEFT+ATTACK+ATTACK": 2, "ATTACK+TURN_LEFT+ATTACK+ATTACK+ATTACK": 2, "NONE": 2, "TURN_LEFT": 5, "TURN_LEFT+ATTACK": 22, "TURN_RIGHT": 10, "TURN_RIGHT+ATTACK": 22} | {"ATTACK": 143, "ATTACK+TURN_LEFT": 5, "NOOP": 2, "TURN_LEFT": 5, "TURN_LEFT+ATTACK": 22, "TURN_RIGHT": 10, "TURN_RIGHT+ATTACK": 22} | qwen3.6-27b-5tics/defend_the_line/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_03/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_03/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_03/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 4 | 64 | vizdoom_defend_the_line_seed_04 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 14 | false | 122 | 0 | 14 | 15 | false | true | 17.429 | {"ATTACK": 83, "ATTACK+TURN_LEFT": 2, "ATTACK+TURN_RIGHT": 5, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 9, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK": 10, "TURN_LEFT+TURN_RIGHT+ATTACK+ATTACK+TURN_LEFT": 2, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 6} | {"ATTACK": 83, "ATTACK+TURN_LEFT": 2, "ATTACK+TURN_RIGHT": 5, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 9, "TURN_LEFT+TURN_RIGHT+ATTACK": 12, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 6} | qwen3.6-27b-5tics/defend_the_line/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_04/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_04/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_04/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 5 | 65 | vizdoom_defend_the_line_seed_05 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 18 | false | 128 | 1 | 18 | 19 | false | true | 18.2 | {"ATTACK": 74, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK": 3, "NONE": 1, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 24, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 23} | {"ATTACK": 74, "ATTACK+TURN_LEFT+TURN_RIGHT": 3, "NOOP": 1, "TURN_LEFT": 2, "TURN_LEFT+ATTACK": 24, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 23} | qwen3.6-27b-5tics/defend_the_line/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_05/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_05/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_05/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 6 | 66 | vizdoom_defend_the_line_seed_06 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 7 | false | 79 | 1 | 7 | 8 | false | true | 11.257 | {"ATTACK": 63, "ATTACK+ATTACK": 1, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NONE": 1, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 1, "TURN_LEFT+ATTACK+ATTACK+ATTACK": 1, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 1, "TURN_RIGHT+ATTACK+ATTACK": 1} | {"ATTACK": 64, "ATTACK+TURN_LEFT": 4, "ATTACK+TURN_RIGHT": 4, "NOOP": 1, "TURN_LEFT": 1, "TURN_LEFT+ATTACK": 2, "TURN_RIGHT": 1, "TURN_RIGHT+ATTACK": 2} | qwen3.6-27b-5tics/defend_the_line/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_06/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_06/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_06/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 7 | 67 | vizdoom_defend_the_line_seed_07 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 17 | false | 137 | 0 | 17 | 18 | false | true | 19.543 | {"ATTACK": 39, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 5, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 47, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 40} | {"ATTACK": 39, "ATTACK+TURN_LEFT+TURN_RIGHT": 5, "TURN_LEFT": 3, "TURN_LEFT+ATTACK": 47, "TURN_RIGHT": 3, "TURN_RIGHT+ATTACK": 40} | qwen3.6-27b-5tics/defend_the_line/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_07/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_07/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_07/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 8 | 68 | vizdoom_defend_the_line_seed_08 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 22 | false | 191 | 0 | 22 | 23 | false | true | 27.2 | {"ATTACK": 64, "ATTACK+TURN_LEFT": 35, "ATTACK+TURN_LEFT+ATTACK": 4, "ATTACK+TURN_RIGHT": 45, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 18, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 12} | {"ATTACK": 64, "ATTACK+TURN_LEFT": 39, "ATTACK+TURN_RIGHT": 45, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 18, "TURN_RIGHT": 6, "TURN_RIGHT+ATTACK": 12} | qwen3.6-27b-5tics/defend_the_line/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_08/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_08/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_08/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | defend_the_line | 9 | 69 | vizdoom_defend_the_line_seed_09 | VizdoomDefendLine-v1 | You are playing the ViZDoom defend-the-line scenario. You cannot move. Turn to track monsters approaching from the far side and shoot accurately to maximize kills before they reach you. | episode_return | 20 | false | 152 | 0 | 20 | 21 | false | true | 21.686 | {"ATTACK": 66, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_LEFT+TURN_RIGHT+ATTACK+TURN_LEFT+ATTACK+ATTACK": 5, "ATTACK+TURN_RIGHT": 1, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 34, "TURN_RIGHT": 5, "TURN_RIGHT+ATTACK": 33} | {"ATTACK": 66, "ATTACK+TURN_LEFT": 1, "ATTACK+TURN_LEFT+TURN_RIGHT": 5, "ATTACK+TURN_RIGHT": 1, "TURN_LEFT": 7, "TURN_LEFT+ATTACK": 34, "TURN_RIGHT": 5, "TURN_RIGHT+ATTACK": 33} | qwen3.6-27b-5tics/defend_the_line/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/defend_the_line/seed_09/model_output.ass | qwen3.6-27b-5tics/defend_the_line/seed_09/summary.md | qwen3.6-27b-5tics/defend_the_line/seed_09/conversation.md | qwen3.6-27b-5tics/defend_the_line/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 0 | 70 | vizdoom_health_gathering_seed_00 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 705 | false | 141 | 0 | 604 | 0 | false | true | 20.114 | {"MOVE_FORWARD": 99, "TURN_LEFT": 4, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD+MOVE_FORWARD+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 30} | {"MOVE_FORWARD": 99, "TURN_LEFT": 4, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 30} | qwen3.6-27b-5tics/health_gathering/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_00/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_00/summary.md | qwen3.6-27b-5tics/health_gathering/seed_00/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 1 | 71 | vizdoom_health_gathering_seed_01 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 577 | false | 116 | 1 | 476 | 0 | false | true | 16.486 | {"MOVE_FORWARD": 84, "MOVE_FORWARD+TURN_LEFT": 3, "MOVE_FORWARD+TURN_RIGHT": 6, "NONE": 1, "TURN_LEFT": 3, "TURN_RIGHT": 19} | {"MOVE_FORWARD": 84, "MOVE_FORWARD+TURN_LEFT": 3, "MOVE_FORWARD+TURN_RIGHT": 6, "NOOP": 1, "TURN_LEFT": 3, "TURN_RIGHT": 19} | qwen3.6-27b-5tics/health_gathering/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_01/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_01/summary.md | qwen3.6-27b-5tics/health_gathering/seed_01/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 2 | 72 | vizdoom_health_gathering_seed_02 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 1,633 | false | 327 | 34 | 1,532 | 0 | false | true | 46.629 | {"MOVE_FORWARD": 223, "NONE": 34, "TURN_LEFT": 7, "TURN_RIGHT": 63} | {"MOVE_FORWARD": 223, "NOOP": 34, "TURN_LEFT": 7, "TURN_RIGHT": 63} | qwen3.6-27b-5tics/health_gathering/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_02/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_02/summary.md | qwen3.6-27b-5tics/health_gathering/seed_02/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 3 | 73 | vizdoom_health_gathering_seed_03 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 609 | false | 122 | 0 | 508 | 0 | false | true | 17.371 | {"MOVE_FORWARD": 92, "TURN_LEFT": 4, "TURN_RIGHT": 26} | {"MOVE_FORWARD": 92, "TURN_LEFT": 4, "TURN_RIGHT": 26} | qwen3.6-27b-5tics/health_gathering/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_03/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_03/summary.md | qwen3.6-27b-5tics/health_gathering/seed_03/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 4 | 74 | vizdoom_health_gathering_seed_04 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 385 | false | 77 | 27 | 284 | 0 | false | true | 10.971 | {"MOVE_FORWARD": 30, "NONE": 27, "TURN_LEFT": 9, "TURN_RIGHT": 11} | {"MOVE_FORWARD": 30, "NOOP": 27, "TURN_LEFT": 9, "TURN_RIGHT": 11} | qwen3.6-27b-5tics/health_gathering/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_04/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_04/summary.md | qwen3.6-27b-5tics/health_gathering/seed_04/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 5 | 75 | vizdoom_health_gathering_seed_05 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 673 | false | 135 | 0 | 572 | 0 | false | true | 19.2 | {"MOVE_FORWARD": 95, "TURN_LEFT": 9, "TURN_RIGHT": 31} | {"MOVE_FORWARD": 95, "TURN_LEFT": 9, "TURN_RIGHT": 31} | qwen3.6-27b-5tics/health_gathering/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_05/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_05/summary.md | qwen3.6-27b-5tics/health_gathering/seed_05/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 6 | 76 | vizdoom_health_gathering_seed_06 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 1,185 | false | 237 | 0 | 1,084 | 0 | false | true | 33.829 | {"MOVE_FORWARD": 192, "TURN_LEFT": 2, "TURN_RIGHT": 43} | {"MOVE_FORWARD": 192, "TURN_LEFT": 2, "TURN_RIGHT": 43} | qwen3.6-27b-5tics/health_gathering/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_06/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_06/summary.md | qwen3.6-27b-5tics/health_gathering/seed_06/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 7 | 77 | vizdoom_health_gathering_seed_07 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 641 | false | 128 | 1 | 540 | 0 | false | true | 18.286 | {"MOVE_FORWARD": 99, "NONE": 1, "TURN_LEFT": 2, "TURN_RIGHT": 26} | {"MOVE_FORWARD": 99, "NOOP": 1, "TURN_LEFT": 2, "TURN_RIGHT": 26} | qwen3.6-27b-5tics/health_gathering/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_07/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_07/summary.md | qwen3.6-27b-5tics/health_gathering/seed_07/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 8 | 78 | vizdoom_health_gathering_seed_08 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 673 | false | 135 | 0 | 572 | 0 | false | true | 19.2 | {"MOVE_FORWARD": 95, "TURN_LEFT": 10, "TURN_RIGHT": 30} | {"MOVE_FORWARD": 95, "TURN_LEFT": 10, "TURN_RIGHT": 30} | qwen3.6-27b-5tics/health_gathering/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_08/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_08/summary.md | qwen3.6-27b-5tics/health_gathering/seed_08/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering | 9 | 79 | vizdoom_health_gathering_seed_09 | VizdoomHealthGathering-v1 | You are playing the ViZDoom health-gathering scenario. The toxic floor drains health. Move through the room, turn toward visible medkits, and collect them to survive for as long as possible. | survival_tics | 833 | false | 167 | 15 | 732 | 0 | false | true | 23.771 | {"MOVE_FORWARD": 118, "NONE": 15, "TURN_LEFT": 3, "TURN_RIGHT": 31} | {"MOVE_FORWARD": 118, "NOOP": 15, "TURN_LEFT": 3, "TURN_RIGHT": 31} | qwen3.6-27b-5tics/health_gathering/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering/seed_09/model_output.ass | qwen3.6-27b-5tics/health_gathering/seed_09/summary.md | qwen3.6-27b-5tics/health_gathering/seed_09/conversation.md | qwen3.6-27b-5tics/health_gathering/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 0 | 80 | vizdoom_health_gathering_supreme_seed_00 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 385 | false | 77 | 0 | 284 | 0 | false | true | 10.971 | {"MOVE_FORWARD": 21, "TURN_LEFT": 18, "TURN_RIGHT": 38} | {"MOVE_FORWARD": 21, "TURN_LEFT": 18, "TURN_RIGHT": 38} | qwen3.6-27b-5tics/health_gathering_supreme/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_00/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_00/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_00/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 1 | 81 | vizdoom_health_gathering_supreme_seed_01 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 609 | false | 122 | 4 | 508 | 0 | false | true | 17.371 | {"MOVE_FORWARD": 53, "NONE": 4, "TURN_LEFT": 22, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 35} | {"MOVE_FORWARD": 53, "NOOP": 4, "TURN_LEFT": 22, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 8, "TURN_RIGHT": 35} | qwen3.6-27b-5tics/health_gathering_supreme/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_01/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_01/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_01/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 2 | 82 | vizdoom_health_gathering_supreme_seed_02 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 417 | false | 84 | 1 | 316 | 0 | false | true | 11.914 | {"MOVE_FORWARD": 33, "NONE": 1, "TURN_LEFT": 12, "TURN_RIGHT": 38} | {"MOVE_FORWARD": 33, "NOOP": 1, "TURN_LEFT": 12, "TURN_RIGHT": 38} | qwen3.6-27b-5tics/health_gathering_supreme/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_02/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_02/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_02/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 3 | 83 | vizdoom_health_gathering_supreme_seed_03 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 385 | false | 77 | 0 | 284 | 0 | false | true | 10.971 | {"MOVE_FORWARD": 62, "TURN_LEFT": 3, "TURN_RIGHT": 12} | {"MOVE_FORWARD": 62, "TURN_LEFT": 3, "TURN_RIGHT": 12} | qwen3.6-27b-5tics/health_gathering_supreme/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_03/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_03/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_03/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 4 | 84 | vizdoom_health_gathering_supreme_seed_04 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 315 | false | 63 | 0 | 214 | 0 | false | true | 8.971 | {"MOVE_FORWARD": 37, "TURN_LEFT": 6, "TURN_RIGHT": 20} | {"MOVE_FORWARD": 37, "TURN_LEFT": 6, "TURN_RIGHT": 20} | qwen3.6-27b-5tics/health_gathering_supreme/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_04/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_04/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_04/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 5 | 85 | vizdoom_health_gathering_supreme_seed_05 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 418 | false | 84 | 1 | 317 | 0 | false | true | 11.914 | {"MOVE_FORWARD": 26, "NONE": 1, "TURN_LEFT": 16, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD+MOVE_FORWARD": 1, "TURN_RIGHT": 40} | {"MOVE_FORWARD": 26, "NOOP": 1, "TURN_LEFT": 16, "TURN_LEFT+TURN_RIGHT+MOVE_FORWARD": 1, "TURN_RIGHT": 40} | qwen3.6-27b-5tics/health_gathering_supreme/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_05/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_05/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_05/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 6 | 86 | vizdoom_health_gathering_supreme_seed_06 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 449 | false | 90 | 0 | 348 | 0 | false | true | 12.8 | {"MOVE_FORWARD": 63, "TURN_LEFT": 6, "TURN_RIGHT": 21} | {"MOVE_FORWARD": 63, "TURN_LEFT": 6, "TURN_RIGHT": 21} | qwen3.6-27b-5tics/health_gathering_supreme/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_06/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_06/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_06/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 7 | 87 | vizdoom_health_gathering_supreme_seed_07 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 449 | false | 90 | 0 | 348 | 0 | false | true | 12.8 | {"MOVE_FORWARD": 32, "TURN_LEFT": 18, "TURN_RIGHT": 40} | {"MOVE_FORWARD": 32, "TURN_LEFT": 18, "TURN_RIGHT": 40} | qwen3.6-27b-5tics/health_gathering_supreme/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_07/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_07/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_07/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 8 | 88 | vizdoom_health_gathering_supreme_seed_08 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 417 | false | 84 | 0 | 316 | 0 | false | true | 11.914 | {"MOVE_FORWARD": 48, "MOVE_FORWARD+TURN_LEFT": 1, "TURN_LEFT": 18, "TURN_RIGHT": 17} | {"MOVE_FORWARD": 48, "MOVE_FORWARD+TURN_LEFT": 1, "TURN_LEFT": 18, "TURN_RIGHT": 17} | qwen3.6-27b-5tics/health_gathering_supreme/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_08/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_08/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_08/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | health_gathering_supreme | 9 | 89 | vizdoom_health_gathering_supreme_seed_09 | VizdoomHealthGatheringSupreme-v1 | You are playing the harder ViZDoom health-gathering-supreme scenario. Navigate the complex toxic map, search for medkits, and collect them efficiently to survive for as long as possible. | survival_tics | 449 | false | 90 | 2 | 348 | 0 | false | true | 12.8 | {"MOVE_FORWARD": 49, "NONE": 2, "TURN_LEFT": 9, "TURN_RIGHT": 30} | {"MOVE_FORWARD": 49, "NOOP": 2, "TURN_LEFT": 9, "TURN_RIGHT": 30} | qwen3.6-27b-5tics/health_gathering_supreme/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/health_gathering_supreme/seed_09/model_output.ass | qwen3.6-27b-5tics/health_gathering_supreme/seed_09/summary.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_09/conversation.md | qwen3.6-27b-5tics/health_gathering_supreme/seed_09/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 0 | 90 | vizdoom_my_way_home_seed_00 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | 0.8811 | true | 238 | 0 | 0.8811 | 0 | false | false | 33.971 | {"MOVE_FORWARD": 107, "MOVE_RIGHT": 7, "TURN_LEFT": 33, "TURN_RIGHT": 91} | {"MOVE_FORWARD": 107, "MOVE_RIGHT": 7, "TURN_LEFT": 33, "TURN_RIGHT": 91} | qwen3.6-27b-5tics/my_way_home/seed_00/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_00/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_00/summary.md | qwen3.6-27b-5tics/my_way_home/seed_00/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_00/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 1 | 91 | vizdoom_my_way_home_seed_01 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | 0.9628 | true | 75 | 1 | 0.9628 | 0 | false | false | 10.629 | {"MOVE_FORWARD": 30, "MOVE_RIGHT": 3, "NONE": 1, "TURN_LEFT": 15, "TURN_RIGHT": 26} | {"MOVE_FORWARD": 30, "MOVE_RIGHT": 3, "NOOP": 1, "TURN_LEFT": 15, "TURN_RIGHT": 26} | qwen3.6-27b-5tics/my_way_home/seed_01/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_01/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_01/summary.md | qwen3.6-27b-5tics/my_way_home/seed_01/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_01/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 2 | 92 | vizdoom_my_way_home_seed_02 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | 0.8601 | true | 280 | 0 | 0.8601 | 0 | false | false | 39.971 | {"MOVE_FORWARD": 126, "MOVE_LEFT": 13, "MOVE_RIGHT": 6, "TURN_LEFT": 36, "TURN_RIGHT": 99} | {"MOVE_FORWARD": 126, "MOVE_LEFT": 13, "MOVE_RIGHT": 6, "TURN_LEFT": 36, "TURN_RIGHT": 99} | qwen3.6-27b-5tics/my_way_home/seed_02/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_02/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_02/summary.md | qwen3.6-27b-5tics/my_way_home/seed_02/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_02/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 3 | 93 | vizdoom_my_way_home_seed_03 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | 0.9512 | true | 98 | 0 | 0.9512 | 0 | false | false | 13.943 | {"MOVE_FORWARD": 45, "MOVE_LEFT": 1, "MOVE_RIGHT": 8, "TURN_LEFT": 15, "TURN_RIGHT": 29} | {"MOVE_FORWARD": 45, "MOVE_LEFT": 1, "MOVE_RIGHT": 8, "TURN_LEFT": 15, "TURN_RIGHT": 29} | qwen3.6-27b-5tics/my_way_home/seed_03/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_03/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_03/summary.md | qwen3.6-27b-5tics/my_way_home/seed_03/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_03/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 4 | 94 | vizdoom_my_way_home_seed_04 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | -0.21 | false | 420 | 185 | -0.21 | 0 | true | false | 60 | {"MOVE_FORWARD": 87, "MOVE_LEFT": 5, "MOVE_RIGHT": 6, "NONE": 185, "TURN_LEFT": 44, "TURN_RIGHT": 93} | {"MOVE_FORWARD": 87, "MOVE_LEFT": 5, "MOVE_RIGHT": 6, "NOOP": 185, "TURN_LEFT": 44, "TURN_RIGHT": 93} | qwen3.6-27b-5tics/my_way_home/seed_04/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_04/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_04/summary.md | qwen3.6-27b-5tics/my_way_home/seed_04/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_04/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 5 | 95 | vizdoom_my_way_home_seed_05 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | -0.21 | false | 420 | 0 | -0.21 | 0 | true | false | 60 | {"MOVE_FORWARD": 182, "MOVE_LEFT": 5, "MOVE_RIGHT": 11, "TURN_LEFT": 68, "TURN_RIGHT": 154} | {"MOVE_FORWARD": 182, "MOVE_LEFT": 5, "MOVE_RIGHT": 11, "TURN_LEFT": 68, "TURN_RIGHT": 154} | qwen3.6-27b-5tics/my_way_home/seed_05/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_05/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_05/summary.md | qwen3.6-27b-5tics/my_way_home/seed_05/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_05/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 6 | 96 | vizdoom_my_way_home_seed_06 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | 0.8886 | true | 223 | 1 | 0.8886 | 0 | false | false | 31.829 | {"MOVE_FORWARD": 85, "MOVE_LEFT": 10, "MOVE_RIGHT": 5, "NONE": 1, "TURN_LEFT": 35, "TURN_RIGHT": 87} | {"MOVE_FORWARD": 85, "MOVE_LEFT": 10, "MOVE_RIGHT": 5, "NOOP": 1, "TURN_LEFT": 35, "TURN_RIGHT": 87} | qwen3.6-27b-5tics/my_way_home/seed_06/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_06/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_06/summary.md | qwen3.6-27b-5tics/my_way_home/seed_06/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_06/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 7 | 97 | vizdoom_my_way_home_seed_07 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | -0.21 | false | 420 | 1 | -0.21 | 0 | true | false | 60 | {"MOVE_FORWARD": 172, "MOVE_LEFT": 5, "MOVE_RIGHT": 10, "NONE": 1, "TURN_LEFT": 83, "TURN_RIGHT": 149} | {"MOVE_FORWARD": 172, "MOVE_LEFT": 5, "MOVE_RIGHT": 10, "NOOP": 1, "TURN_LEFT": 83, "TURN_RIGHT": 149} | qwen3.6-27b-5tics/my_way_home/seed_07/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_07/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_07/summary.md | qwen3.6-27b-5tics/my_way_home/seed_07/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_07/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 8 | 98 | vizdoom_my_way_home_seed_08 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | 0.8229 | true | 355 | 0 | 0.8229 | 0 | false | false | 50.629 | {"MOVE_FORWARD": 142, "MOVE_LEFT": 6, "MOVE_RIGHT": 5, "TURN_LEFT": 67, "TURN_RIGHT": 135} | {"MOVE_FORWARD": 142, "MOVE_LEFT": 6, "MOVE_RIGHT": 5, "TURN_LEFT": 67, "TURN_RIGHT": 135} | qwen3.6-27b-5tics/my_way_home/seed_08/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_08/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_08/summary.md | qwen3.6-27b-5tics/my_way_home/seed_08/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_08/actions.jsonl |
Qwen3.6-27B | qwen3.6-27b-5tics | 5 | 5 | 6 | true | false | 96 | my_way_home | 9 | 99 | vizdoom_my_way_home_seed_09 | VizdoomMyWayHome-v1 | You are playing the ViZDoom my-way-home scenario. Explore the connected colored rooms and corridors, remember where you have been, and reach the green armor vest that marks the goal. | episode_return | -0.21 | false | 420 | 0 | -0.21 | 0 | true | false | 60 | {"MOVE_FORWARD": 172, "MOVE_LEFT": 6, "MOVE_LEFT+MOVE_RIGHT": 1, "MOVE_RIGHT": 14, "TURN_LEFT": 82, "TURN_RIGHT": 145} | {"MOVE_FORWARD": 172, "MOVE_LEFT": 6, "MOVE_LEFT+MOVE_RIGHT": 1, "MOVE_RIGHT": 14, "TURN_LEFT": 82, "TURN_RIGHT": 145} | qwen3.6-27b-5tics/my_way_home/seed_09/rendered_with_output.mp4 | qwen3.6-27b-5tics/my_way_home/seed_09/model_output.ass | qwen3.6-27b-5tics/my_way_home/seed_09/summary.md | qwen3.6-27b-5tics/my_way_home/seed_09/conversation.md | qwen3.6-27b-5tics/my_way_home/seed_09/actions.jsonl |
ViZDoom Agentic Rollouts
This dataset contains model-generated evaluation results for the pufanyi/ViZDoom benchmark. The benchmark repository contains only test specifications; this repository contains scores and rollout artifacts.
Both configs contain all 120 evaluated episodes: 10 seeds for each of the 12 default single-player ViZDoom environments. Browse the synchronized videos in the ViZDoom Agentic Demo.
Configs
qwen3.6-27b-5tics
The Qwen3.6-27B rerun with a 5-tic control cadence. Every simulator tic is captured; the model receives the latest 5-frame video segment and chooses one action every 5 tics. This run retained six recent video/action exchanges and enabled model thinking.
The evaluation ran with 96 concurrent agents. It produced 120 rendered episodes, 11,311 timed action decisions, and 11,321 saved action artifacts including 10 terminal SUBMIT actions. There were 35 successful episodes and 312 invalid model actions. Audio was disabled, so the basic_audio scores have that limitation.
qwen3.6-27b
The original Qwen3.6-27B run with a 12-tic control cadence. Every simulator tic is captured; the model receives a 12-frame video segment and chooses one action every 12 tics. The evaluation uses a rolling conversation with model thinking enabled. Audio was disabled for this run as well.
Row contents
Each row includes the native score, success flag, step count, invalid-action count, runtime metrics, and relative paths to:
rendered_video: synchronized gameplay and full model-output video;conversation: rolling multimodal conversation history;actions: complete per-step JSONL trace;subtitles: editable ASS subtitle track;summary: human-readable episode summary.
Usage
from datasets import load_dataset
rollouts_5tic = load_dataset(
"pufanyi/ViZDoom-Agentic-Rollouts",
"qwen3.6-27b-5tics",
split="test",
)
rollouts_12tic = load_dataset(
"pufanyi/ViZDoom-Agentic-Rollouts",
"qwen3.6-27b",
split="test",
)
Raw scores are environment-native and should not be averaged directly across environments. Aggregate seeds within each environment, then normalize or rank at the environment level before macro-averaging the 12 tasks.
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