Datasets:
mmm_id int64 | ir_id string | webmeka_url string | webmeka_name string | webmeka_author_id int64 | webmeka_author_name string | webmeka_author_icon int64 | webmeka_created string | webmeka_boss int64 | webmeka_likes int64 | webmeka_dislikes int64 | webmeka_downloads int64 | webmeka_difficulty_score float64 | webmeka_difficulty_label string | webmeka_tags list | name string | author string | difficulty_label string | ir_quality_score float64 | width_tiles int64 | height_tiles int64 | tile_width_px int64 | tile_height_px int64 | tag_list list | ir_format_version string | region_count int64 | region_tileset_ids list | screen_count int64 | h_transition_count int64 | v_transition_count int64 | is_underwater bool | playable_screen_count int64 | playable_area_ratio float64 | total_entities int64 | boss_entity_count int64 | boss_door_entity_count int64 | boss_names list | spike_tile_count int64 | spike_dir_counts_json string | setting_sliding bool | setting_charge_shot bool | setting_double_jump bool | setting_double_damage bool | setting_proto_strike bool | weapon_ids list | weapon_count int64 | music_level_id int64 | music_level_game int64 | music_boss_id int64 | boss_portrait_id int64 | boss_weakness_items list | default_bg_color int64 | first_tileset string | tile_layer_count int64 | tileset_count int64 | level_ascii list | level_legend_version string | ascii_width int64 | ascii_height int64 | text_prompt string | theme string | elevation string | width_bucket string | height_bucket string | enemy_count int64 | pickup_count int64 | hazard_count int64 | gizmo_count int64 | ladder_count int64 | water_count int64 | boss_count int64 | boss_door_count int64 | spawn_count int64 | goal_count int64 | has_ladders bool | has_water bool | has_boss bool | glyph_counts dict | thumbnail_png unknown | ir_sha256 string | ir_json_gz unknown | mmlv_bytes unknown | mmlv_sha256 string | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100,000 | mmm_100000 | https://webmeka.io/level/100000 | mega man_green ADVENTURE | 97,575 | saymon_xd | 38 | 2017-08-07T15:41:42 | 14 | 33 | 12 | 141 | 0.061014 | Normal | [] | mega man_green ADVENTURE | SAYMON_xD | Normal | 0.733 | 144 | 14 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 2 | [
7,
1
] | 10 | 0 | 0 | false | 9 | 1 | 18 | 1 | 0 | [
"knight_man"
] | 0 | {} | true | true | null | null | null | [] | 0 | 9 | 1 | 0 | 14 | [
0,
0
] | 43 | mmm_megaman | 1 | 1 | ["XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX(...TRUNCATED) | v2 | 144 | 14 | "forest, many enemies, no pickups, few hazards, few gizmos, high elevation, has ladders, has boss, l(...TRUNCATED) | forest | high elevation | long | low ceiling | 14 | 0 | 3 | 2 | 6 | 0 | 1 | 0 | 1 | 0 | true | false | true | {"*":3,"-":957,".":0,"=":0,"?":0,"B":1,"D":0,"E":14,"G":0,"H":6,"P":1,"W":0,"X":1032,"g":2,"o":0,"~"(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAkAAAAA4CAIAAACaFtDkAAACbElEQVR42u3dv04UQQAHYFEKY3gEK3wFXgArQwihoKDAzhegsSA(...TRUNCATED) | fecd660c2a1056302f7ae1f163e90d7e19f1d70ef45ae71d79989a440e0c70fc | "H4sIAAEVR2oA/+1a62+jOBD/V1Z8zlVg3v220u7H60n3kk5VZDnggDdgckDaZqv87zfGkADlkUDTzUm7fKAeex6/mfHYTPZVoTx(...TRUNCATED) | "W0xldmVsXQ0KazIyODgsMzEyMD0iNTMuMDAwMDAwIg0KajIyODgsMzEyMD0iNTMuMDAwMDAwIg0KaTIyODgsMzEyMD0iMS4wMDA(...TRUNCATED) | 9861cd99f9a4426f0e0e80fabe7814001f899eab075627249a869190f06e5979 | train |
100,002 | mmm_100002 | https://webmeka.io/level/100002 | Tower Troubles | 95,252 | dmc0605 | 50 | 2017-08-07T15:42:15 | -1 | 3 | 4 | 27 | 0.330501 | Hard | [] | Tower Troubles | Dmc0605 | Hard | 0.429 | 16 | 97 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 6 | [
28,
39,
37,
39,
37,
39
] | 20 | 0 | 0 | false | 7 | 1 | 2 | 0 | 0 | [] | 38 | {"2": 1, "4": 37} | true | true | null | null | null | [] | 0 | 0 | 4 | 0 | -1 | [
1,
2
] | 29 | mmm_megaman | 1 | 1 | ["-------------P--","------------XXXX","------------XXXX","------------XXXX","------------XXXX","---(...TRUNCATED) | v2 | 16 | 97 | "platformer, no enemies, no pickups, many hazards, no gizmos, medium elevation, single-screen, tall,(...TRUNCATED) | platformer | medium elevation | single-screen | tall | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | false | false | false | {"*":38,"-":1116,".":0,"=":0,"?":0,"B":0,"D":0,"E":0,"G":1,"H":0,"P":1,"W":0,"X":396,"g":0,"o":0,"~"(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAEAAAAGECAIAAAAJBbGfAAACJUlEQVR42u3cMW7CMBQGYNJm5BaVeo+uiKFDhgwduQAn6WWqMvY(...TRUNCATED) | 2aeb1cc52c03b9ac641d314e725ca4097a00c95d7300dfcf227ef587ae673386 | "H4sIAAEVR2oA/+1ZS5OjOAz+K1ucM13Y5pWc57A/YG5dKcoBh7jCaw3px3blv6+EIAQ6nYRJqqd3dzoH2pIl65NsWYI3S+W1rl/(...TRUNCATED) | "W0xldmVsXQ0KazI0MCw0NDY0PSI1My4wMDAwMDAiDQpqMjQwLDQ0NjQ9IjUzLjAwMDAwMCINCmkyNDAsNDQ2ND0iMS4wMDAwMDA(...TRUNCATED) | c28a3c6e3326145d7be65478c5458179f9e1da8aea5d5adb0c57e869d671501a | train |
100,007 | mmm_100007 | https://webmeka.io/level/100007 | my first level | 99,905 | pikachu111o | 0 | 2017-08-07T15:43:13 | 7 | 1 | 1 | 14 | 0.019934 | Easy | [] | my first level | pikachu111o | Easy | 0.5 | 32 | 13 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 2 | [
16,
0
] | 22 | 0 | 0 | false | 2 | 1 | 16 | 1 | 0 | [
"toad_man"
] | 2 | {"2": 2} | true | true | null | null | null | [] | 0 | 8 | 1 | 5 | 7 | [
1,
4
] | 20 | mmm_megaman | 1 | 1 | ["---------------------------g----","--------------------------------","----------------------------(...TRUNCATED) | v2 | 32 | 13 | "data_archives, some enemies, no pickups, some hazards, some gizmos, high elevation, has ladders, ha(...TRUNCATED) | data_archives | high elevation | short | low ceiling | 5 | 0 | 5 | 9 | 3 | 0 | 1 | 0 | 1 | 0 | true | false | true | {"*":5,"-":220,".":0,"=":0,"?":0,"B":1,"D":0,"E":5,"G":0,"H":3,"P":1,"W":0,"X":172,"g":9,"o":0,"~":0(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAIAAAAA0CAIAAADNB6f/AAABcElEQVR42u2bMUvDQBiGjXRw6FhcHAt16FrobCbBDBkcOjj2Vwg(...TRUNCATED) | f4940e257537e228295518db7bac6caece2a0fd9d869750763e118ed1769acd7 | "H4sIAAEVR2oA/91YXXOyOhD+K+9w7emQgIjen1/RcTIRImTkwxOwre34389uAgoW0RR7Lk6djiZkd58n2ewHX44oalkfWcaPQlX(...TRUNCATED) | "W0xldmVsXQ0KazQ5NiwzMTIwPSI1My4wMDAwMDAiDQpqNDk2LDMxMjA9IjUzLjAwMDAwMCINCmk0OTYsMzEyMD0iMS4wMDAwMDA(...TRUNCATED) | 922296d3b3225356075fcfee68ddcedb5edc1630db5b5896ced91729517f32c1 | train |
100,008 | mmm_100008 | https://webmeka.io/level/100008 | Infiltrate | 63,080 | shaun | 1 | 2017-08-07T15:43:31 | 13 | 7 | 0 | 21 | 0.227757 | Hard | [] | Infiltrate | Shaun | Hard | 1 | 144 | 98 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 10 | [
28,
24,
30,
4,
0,
30,
29,
29,
29,
32
] | 47 | 0 | 3 | true | 25 | 0.396825 | 165 | 1 | 9 | [
"bomb_man"
] | 28 | {"1": 19, "2": 4, "3": 5} | true | false | null | null | null | [] | 0 | 9 | 3 | 2 | 13 | [] | 20 | mmm_megaman | 1 | 1 | ["--------XXXXXXXXXXXXXXXXXXXXXXXX------------------------------------------------------------------(...TRUNCATED) | v2 | 144 | 98 | "fortress, many enemies, no pickups, many hazards, many gizmos, medium elevation, has ladders, has w(...TRUNCATED) | fortress | medium elevation | long | tall | 29 | 0 | 65 | 125 | 40 | 90 | 1 | 9 | 1 | 0 | true | true | true | {"*":65,"-":10830,".":0,"=":0,"?":0,"B":1,"D":9,"E":29,"G":0,"H":40,"P":1,"W":90,"X":2922,"g":125,"o(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAkAAAAGICAIAAAAmq8glAAAPAElEQVR42u3dv2sc6RkHcMkRxIXrELA6g1yYcI164zR3xCYYoUL(...TRUNCATED) | 8811385b1288a6ca18370d2044ff8d21fb192085d26b7899a94045eb88c4032c | "H4sIAAEVR2oA/+1d23ajOLN+F19nz0JCnPoJ/v96X/bqxSI2SZj4kG0705OZ1e++EeIgoBBSiYOTdtOxjUDiq0+lUumA9O8mPV6(...TRUNCATED) | "W0xldmVsXQ0KazIyODgsMzU2OD0iNTMuMDAwMDAwIg0KajIyODgsMzU2OD0iNTMuMDAwMDAwIg0KaTIyODgsMzU2OD0iMS4wMDA(...TRUNCATED) | e40e5013a784317eb275cadbdc4a2a45875b59ad0399386e6302ca0898594add | train |
100,009 | mmm_100009 | https://webmeka.io/level/100009 | Missile climb | 95,552 | grumpy | 19 | 2017-08-07T15:43:55 | 11 | 4 | 1 | 18 | 0.248079 | Hard | [] | Missile climb | Grumpy | Hard | 0.8 | 155 | 98 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 8 | [
22,
20,
28,
29,
0,
9,
28,
0
] | 51 | 0 | 6 | true | 32 | 0.471889 | 98 | 1 | 4 | [
"napalm_man"
] | 16 | {"1": 1, "2": 5, "3": 3, "4": 7} | true | true | null | null | null | [] | 0 | 0 | 0 | 1 | 11 | [
0
] | 1 | mmm_megaman | 1 | 1 | ["XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX------------------------------------------------------------------(...TRUNCATED) | v2 | 155 | 98 | "underwater, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has bo(...TRUNCATED) | underwater | low elevation | long | tall | 33 | 0 | 46 | 59 | 43 | 0 | 1 | 4 | 1 | 0 | true | false | true | {"*":46,"-":12856,".":0,"=":0,"?":0,"B":1,"D":4,"E":33,"G":0,"H":43,"P":1,"W":0,"X":2147,"g":59,"o":(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAmwAAAGICAIAAABzyit7AAAMVElEQVR42u3dMWsc6R0HYDlRIYKqFIHjVMngK67VF3AqkRNBEBX(...TRUNCATED) | 6562cdc158831e6f27a09e645761a9210a5484f255bcee2d025f61b7fe858b97 | "H4sIAAEVR2oA/+1d25KbMBL9lS0/z6aQAAH5gd2X/YJUisI28bBjGy9mkkxS+feVEHca3cDYMyGqigeBmj5HrZbUEvB7E5/zJH8(...TRUNCATED) | "W0xldmVsXQ0KZTI0NjQsMzg4OD0iMTEuMDAwMDAwIg0KZDI0NjQsMzg4OD0iNi4wMDAwMDAiDQphMjQ2NCwzODg4PSIxLjAwMDA(...TRUNCATED) | c2d4473721d8ae201195a26086fe0774033a3948660ec2f1fce793ba5a7b24ee | train |
100,013 | mmm_100013 | https://webmeka.io/level/100013 | aqua temple | 89,720 | editman | 2 | 2017-08-07T15:44:42 | 7 | 7 | 1 | 37 | 0.516531 | Expert | [] | aqua temple | editman | Expert | 0.875 | 143 | 42 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 4 | [
5,
0,
8,
19
] | 40 | 0 | 2 | true | 20 | 0.745921 | 69 | 1 | 2 | [
"toad_man"
] | 42 | {"1": 8, "2": 16, "3": 12, "4": 6} | true | true | null | null | null | [] | 0 | 6 | 4 | 3 | 7 | [
1,
2
] | 29 | mmm_megaman | 1 | 1 | ["-----------------------------------------XXXXXXXXX------------------------------------------------(...TRUNCATED) | v2 | 143 | 42 | "underwater, many enemies, no pickups, many hazards, many gizmos, high elevation, has ladders, has w(...TRUNCATED) | underwater | high elevation | long | tall | 44 | 0 | 98 | 21 | 23 | 100 | 1 | 2 | 1 | 0 | true | true | true | {"*":98,"-":3852,".":0,"=":0,"?":0,"B":1,"D":2,"E":44,"G":0,"H":23,"P":1,"W":100,"X":1864,"g":21,"o"(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAjwAAACoCAIAAABrBaOxAAAHbUlEQVR42u3dMWscRxgGYNlRIUJIGQi4ckC/QL1xKhObYIIKEXA(...TRUNCATED) | bc19d306b3b819dc0ba0101ad0877a0185e09494f2b1693892d48b1b44d08bf3 | "H4sIAAEVR2oA/+1d63KjOhJ+lS3/zm4hgbjk/z7F1BSl2MRmY8ALeDKZqXn3lRBX0YAkHF9mc3SqAgK1+vu61WoJ8PzeRGkZlx/(...TRUNCATED) | "W0xldmVsXQ0KazIyODgsMzM0ND0iNTMuMDAwMDAwIg0KajIyODgsMzM0ND0iNTMuMDAwMDAwIg0KaTIyODgsMzM0ND0iMS4wMDA(...TRUNCATED) | 121b847617d1f42fa1dbe098046c0f947d1fd1ec1b9a8ab013c5be3078037d30 | train |
100,015 | mmm_100015 | https://webmeka.io/level/100015 | Short And Easy gt game theory | 96,985 | filipinogamer | 1 | 2017-08-07T15:44:59 | 4 | 8 | 6 | 51 | 0.286672 | Hard | [] | Short And Easy gt game theory | filipinogamer | Hard | 0.571 | 80 | 42 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 3 | [
22,
20,
12
] | 31 | 0 | 3 | false | 13 | 0.866667 | 302 | 1 | 1 | [
"crash_man"
] | 43 | {"1": 11, "2": 2, "3": 2, "4": 28} | true | true | null | null | null | [] | 0 | 9 | 0 | 0 | 4 | [
1,
2
] | 17 | mmm_megaman | 1 | 1 | ["------------------------------------E--EE---------------------------------------","---------------(...TRUNCATED) | v2 | 80 | 42 | "platformer, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has wa(...TRUNCATED) | platformer | low elevation | medium | tall | 108 | 0 | 58 | 191 | 14 | 9 | 1 | 1 | 1 | 0 | true | true | true | {"*":58,"-":2505,".":0,"=":0,"?":0,"B":1,"D":1,"E":108,"G":0,"H":14,"P":1,"W":9,"X":472,"g":191,"o":(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAUAAAACoCAIAAAAekqCmAAAEcUlEQVR42u3dsWoUQRgHcKNXpJA8gZWBvICWosRKNEgKC5HY+QK(...TRUNCATED) | a926a261c77a14c8fd5fb3bbcaa65bed2b3394b858cf00799384d173f2e7c5fe | "H4sIAAEVR2oA/+2dXXOjOBaG/0qXr7NdQnw6d3OxVXu/l11dFLGJQ8UfWdvpnnRX//cVYCPsvLHhHHJQdjPUTMZg5OdF4ugV6MD(...TRUNCATED) | "W0xldmVsXQ0KazEyNjQsMzM0ND0iNTMuMDAwMDAwIg0KajEyNjQsMzM0ND0iNTMuMDAwMDAwIg0KaTEyNjQsMzM0ND0iMS4wMDA(...TRUNCATED) | aa9dd453870e0388b0a0b13b9013e5fb07fcc002ac837d27b3576ffbf87a0487 | train |
10,002 | mmm_10002 | https://webmeka.io/level/10002 | Jump Your Best | 6,743 | hunteraurzo | 2 | 2017-07-15T19:35:42 | 14 | 1 | 1 | 34 | 0.702756 | Super Expert | [] | Jump Your Best | Aurzo | Super Expert | 0.5 | 256 | 56 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 6 | [
17,
22,
28,
17,
0,
0
] | 41 | 0 | 0 | false | 22 | 0.34375 | 115 | 1 | 0 | [
"knight_man"
] | 12 | {"2": 1, "4": 11} | true | true | null | null | null | [] | 0 | 0 | 4 | 4 | 14 | [
6,
7
] | 5 | mmm_megaman | 1 | 1 | ["--------------------------------------------------------------------------------------------------(...TRUNCATED) | v2 | 256 | 56 | "data_archives, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has(...TRUNCATED) | data_archives | low elevation | very long | tall | 54 | 0 | 17 | 59 | 34 | 0 | 1 | 0 | 1 | 0 | true | false | true | {"*":17,"-":12971,".":0,"=":0,"?":0,"B":1,"D":0,"E":54,"G":0,"H":34,"P":1,"W":0,"X":1199,"g":59,"o":(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAABAAAAADgCAIAAAASdINFAAAJVUlEQVR42u3dsWocRxgHcClRcYXrgMGVDX4ClWmcSsQmqFChIu7(...TRUNCATED) | 8425cfde9cf1a9b9b661af4803dae143dd20a6a7c58e0a6e2823f00a968befe9 | "H4sIAAEVR2oA/+1dy5KjOhL9lRte19xAQjxcu5mI2cx2VhMdFQRlUzZTNniw3d3uG/3vgxAIDInQA7/KVC4ohCXy6EiplEjBX7M(...TRUNCATED) | "W0xldmVsXQ0KazQwODAsMjg4MD0iNzEuMDAwMDAwIg0KajQwODAsMjg4MD0iNTMuMDAwMDAwIg0KaTQwODAsMjg4MD0iMS4wMDA(...TRUNCATED) | 7c6f887c2f89c75ed3a5949d3c53b6185ed29e727d4affcd9dc02dde2b7d4db1 | train |
100,022 | mmm_100022 | https://webmeka.io/level/100022 | sub 2 fregadero | 94,182 | fregadero | 25 | 2017-08-07T15:47:01 | -1 | 3 | 5 | 14 | null | null | [] | sub 2 fregadero | fregadero | null | 0.375 | 5 | 10 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 1 | [
1
] | 20 | 0 | 0 | false | 1 | 1 | 2 | 0 | 0 | [] | 0 | {} | true | true | null | null | null | [] | 0 | 7 | 0 | 0 | -1 | [
1,
2
] | 29 | mmm_megaman | 1 | 1 | [
"XXXXX",
"XXXXX",
"---XX",
"--PXX",
"--XXX",
"--XXX",
"--XX-",
"-GXX-",
"-XXX-",
"-XXX-"
] | v2 | 5 | 10 | factory, no enemies, no pickups, no hazards, no gizmos, high elevation, single-screen, low ceiling | factory | high elevation | single-screen | low ceiling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | false | false | false | {
"*": 0,
"-": 18,
".": 0,
"=": 0,
"?": 0,
"B": 0,
"D": 0,
"E": 0,
"G": 1,
"H": 0,
"P": 1,
"W": 0,
"X": 30,
"g": 0,
"o": 0,
"~": 0
} | "iVBORw0KGgoAAAANSUhEUgAAABQAAAAoCAIAAABxU02MAAAAVElEQVR42mP0CYhhIBcwMVAARjXTUzPjjx8/CCoKiUgZTn5mwSX(...TRUNCATED) | c37e86b46b7e0360b94114b3b783b322f5528398b4b8b310c42da29a14e4f085 | "H4sIAAEVR2oA/5VW65KrKBB+lVP8dqcEjbm8ylSKIkqUioILOjOpqbz7doMmmrmcJfkj3XTTX98/idSDGq68FVdpHTm8fgaKkuH(...TRUNCATED) | "W0xldmVsXQ0KazE0NCwzMDA4PSI3MS4wMDAwMDAiDQpqMTQ0LDMwMDg9Ijg4LjAwMDAwMCINCmkxNDQsMzAwOD0iMS4wMDAwMDA(...TRUNCATED) | e127dcbf42cca25dd2075ffaea983f6ca3d7b5ab6ce034555e1080b3a7c35ad3 | train |
100,025 | mmm_100025 | https://webmeka.io/level/100025 | Fun run 69 | 97,415 | erock028 | 50 | 2017-08-07T15:47:15 | 10 | 3 | 1 | 17 | 0 | null | [] | Fun run 69 | erock028 | null | 0.75 | 192 | 28 | 16 | 16 | [
"megaman_maker",
"platformer"
] | mmm_parser_v5 | 1 | [
0
] | 43 | 0 | 0 | false | 24 | 1 | 81 | 1 | 0 | [
"spark_man"
] | 29 | {"1": 10, "2": 10, "3": 9} | true | true | null | null | null | [] | 0 | 3 | 0 | 0 | 10 | [
1,
2
] | 29 | mmm_megaman | 1 | 1 | ["--------------------------------------------------------------------------------------------------(...TRUNCATED) | v2 | 192 | 28 | "data_archives, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has(...TRUNCATED) | data_archives | low elevation | long | medium ceiling | 36 | 0 | 182 | 43 | 5 | 0 | 1 | 0 | 1 | 0 | true | false | true | {"*":182,"-":4682,".":0,"=":0,"?":0,"B":1,"D":0,"E":36,"G":0,"H":5,"P":1,"W":0,"X":426,"g":43,"o":0,(...TRUNCATED) | "iVBORw0KGgoAAAANSUhEUgAAAwAAAABwCAIAAAAmKYCFAAAEyElEQVR42u3dP4sUSRwG4FmdYAO5/MBIwU9gaqDRBSoGGxicmV/(...TRUNCATED) | 44c96b74722a423100ac36bef87f6d886cc4a5bf958c732b4ccc0a3c257dc5fc | "H4sIAAEVR2oA/+1c6ZKjOBJ+lQ1+ezvQwVUPMC/RUUFgW2UTNuAB3NU1Hf3uKyEOI4tDkm3csx7FRJdAEl8eSmWmJP+ySFrG5Vd(...TRUNCATED) | "W0xldmVsXQ0KazMwNTYsMzEyMD0iMTguMDAwMDAwIg0KajMwNTYsMzEyMD0iNTMuMDAwMDAwIg0KaTMwNTYsMzEyMD0iMS4wMDA(...TRUNCATED) | 7d4f4761b524c4b038a674ce9d1113bc407bf054d17353f1cf34e21de5678499 | train |
Mega Man Maker level corpus
A unified corpus of 227,604 user-authored Mega Man Maker levels for training MarioGPT-style text-to-level models, procedural-content generation research, and platformer-level analysis.
Each row carries:
- A MarioGPT-style ASCII tile grid (
level_ascii) —list[str], one string per row of the level — ready to feed directly into a GPT2 / BPE tokenizer with no further preprocessing. - A natural-language
text_promptautomatically composed from the level's structural features ("underwater, many enemies, few pickups, has boss, medium, low elevation, difficulty expert") — modeled after MarioGPT's prompt vocabulary. - The full parsed intermediate representation (IR) as gzipped JSON
(
ir_json_gz). - The original raw
.mmlvbytes (mmlv_bytes) when retained. - The full webmeka.io engagement metadata — likes, dislikes, downloads, crowd-sourced difficulty, boss enum, author, creation timestamp.
- A
webmeka_urllink back to the level's webmeka.io page.
Quickstart
from datasets import load_dataset
ds = load_dataset("<namespace>/<repo>", "default", split="train", streaming=True)
ex = next(iter(ds))
print(ex["text_prompt"])
#> underwater, some enemies, few pickups, has boss, medium, medium elevation
print("\n".join(ex["level_ascii"][:14]))
Train MarioGPT-style with "\n".join(level_ascii) as the GPT2 input and
text_prompt as the conditioning prompt.
Configs / subsets
| Config | Rows | Description |
|---|---|---|
default |
227,604 | Every parseable level. |
mmm_liked |
55,124 | likes>=10 AND quality_score>=0.5 — training-grade. |
mmm_boss |
201,285 | Levels containing an authored boss entity (boss_entity_count > 0; boss doors alone do not qualify). |
mariogpt_compat |
30,927 | ASCII grid ≤17 rows tall and ≤256 cols wide. |
ds = load_dataset("<namespace>/<repo>", "mmm_liked", split="train")
ASCII legend (level_legend_version = "v2")
| Glyph | Meaning |
|---|---|
- |
empty / passable |
X |
solid (ground / wall / breakable) |
= |
semisolid / one-way / jump-through |
H |
ladder |
W |
water / liquid zone |
* |
hazard (spike, lava surface) |
? |
item block (solid + collectible) |
o |
pickup / collectible |
E |
enemy |
B |
boss (an actual boss entity) |
D |
boss door (new in v2) |
G |
goal / level exit |
P |
player spawn |
g |
gizmo (switch, spring, pipe, ...) |
~ |
slippery solid (reserved; new in v2) |
. |
unknown / reserved |
Legend v1 → v2: boss doors were folded into B in v1, which made a
B appear in 92% of grids; in v2 ` is reserved for slippery (ice) tiles — currently
unobserved in source data. Grids generated for v1 remain retrievable
from this repo's git history.B marks a real boss fight and doors
render as D. `
The mmm_decode.py helper that ships in this repo includes a Pillow-based
ASCII-to-PNG renderer using the same palette.
Column schema
| Column | dtype | Description |
|---|---|---|
mmm_id |
int64 | Numeric Mega Man Maker level id (matches webmeka.io URL). |
webmeka_url |
string | https://webmeka.io/level/{mmm_id}. |
ir_id |
string | mmm_<mmm_id>; matches Meta.id in the parsed IR. |
level_ascii |
list | MarioGPT-style tile grid, one string per row. |
level_legend_version |
string | v2. Increments when the glyph table changes. |
split |
string | Official split (train/validation/test, 98/1/1). Author-disjoint: all levels by one author share a split; exact byte-duplicates are co-assigned. Use it to avoid author/duplicate leakage. |
ascii_width |
int64 | Width of the ASCII grid in tiles. |
ascii_height |
int64 | Height of the ASCII grid in tiles. |
text_prompt |
string | Comma-separated MarioGPT-style prompt. |
theme |
string | First useful source tag (platformer fallback). |
elevation |
string | low elevation / medium elevation / high elevation. |
width_bucket |
string | single-screen / short / medium / long / very long. |
height_bucket |
string | low ceiling / medium ceiling / tall. |
enemy_count |
int64 | Count of E glyphs. |
pickup_count |
int64 | Count of o + ? glyphs. |
hazard_count |
int64 | Count of * glyphs. |
gizmo_count |
int64 | Count of g glyphs. |
ladder_count |
int64 | Count of H glyphs. |
water_count |
int64 | Count of W glyphs. |
boss_count |
int64 | Count of B glyphs (real boss entities under legend v2; no webmeka inflation). |
boss_door_count |
int64 | Count of D glyphs (boss doors). |
boss_entity_count |
int64 | Boss entities in the IR (d=8 cells that are neither doors nor goal capsules). Drives the mmm_boss config. |
boss_door_entity_count |
int64 | Boss-door entities in the IR. |
boss_names |
list | Human-readable names of authored bosses (from the game's data.win tables), e.g. bubble_man. |
spawn_count |
int64 | Count of P glyphs. |
goal_count |
int64 | Count of G glyphs. |
has_ladders |
bool | True when ladder_count > 0. |
has_water |
bool | True when water_count > 0. |
has_boss |
bool | True when the grid contains a boss entity (boss_count > 0). |
glyph_counts |
struct<string,int64> | Glyph histogram across the entire legend (0 for absent glyphs, so every row has the same key set). |
webmeka_name |
string | Level title as displayed on webmeka.io. |
webmeka_author_id |
int64 | Webmeka author id. |
webmeka_author_name |
string | Webmeka author display name at scrape time. |
webmeka_author_icon |
int64 | Author icon enum. |
webmeka_created |
string | ISO-8601 creation timestamp. |
webmeka_boss |
int64 | Boss-portrait enum from webmeka. Nearly every level sets it (99.996% nonzero) — do not use it as a boss indicator; use boss_entity_count. |
webmeka_likes |
int64 | Number of likes. |
webmeka_dislikes |
int64 | Number of dislikes. |
webmeka_downloads |
int64 | Number of downloads. |
webmeka_difficulty_score |
float64 | Crowd-sourced difficulty in [0, 1]. |
webmeka_difficulty_label |
string | Bucketed difficulty (Easy, Normal, Hard, Expert, Super Expert). |
webmeka_tags |
list | Webmeka tags (traditional, puzzle, boss, automatic, …). |
name |
string | Name as recorded inside the .mmlv. |
author |
string | Author as recorded inside the .mmlv. |
difficulty_label |
string | Same 5-bucket scheme as webmeka_difficulty_label (shared bucket_difficulty function since parser v5; null when the level is unrated). |
ir_quality_score |
float64 | likes / (likes + dislikes). |
width_tiles |
int64 | Level width in 16×16 tiles. |
height_tiles |
int64 | Level height in 16×16 tiles. |
tile_width_px |
int64 | Source tile width in px (always 16). |
tile_height_px |
int64 | Source tile height in px (always 16). |
tag_list |
list | Tags carried inside the IR (megaman_maker, platformer). |
ir_format_version |
string | Parser format version (mmm_parser_v5). |
region_count |
int64 | Number of raw MMM regions (one per contiguous tileset block). |
region_tileset_ids |
list | Raw MMM tileset_id per region. |
screen_count |
int64 | Number of webmeka screens stamped in extra.screens (nullable for legacy IR). |
h_transition_count |
int64 | Screens with a nonzero horizontal-transition setting. |
v_transition_count |
int64 | Screens with a nonzero vertical-transition setting. |
is_underwater |
bool | Any region/screen uses an underwater tileset ({5, 29, 56}). |
playable_screen_count |
int64 | Screens in the authored playable mask (nullable for legacy IR). |
playable_area_ratio |
float64 | Playable-mask area over the IR bounding box (≤1.0; nullable). |
spike_tile_count |
int64 | Tiles stamped with a directed spike (v5 IR). |
spike_dir_counts_json |
string | JSON map raw-MMM-spike-orientation-enum → tile count. |
setting_sliding |
bool | Slide ability enabled (nullable when absent from the .mmlv). |
setting_charge_shot |
bool | Charge shot enabled (nullable). |
setting_double_jump |
bool | Double jump enabled (nullable). |
setting_double_damage |
bool | Double damage enabled (nullable). |
setting_proto_strike |
bool | Proto strike enabled (nullable). |
weapon_ids |
list | Raw weapon-slot ids (1k0..1k11). |
weapon_count |
int64 | Nonzero weapon slots. |
music_level_id |
int64 | Level-music id (nullable). |
music_level_game |
int64 | Level-music source-game enum (nullable). |
music_boss_id |
int64 | Boss-music id (nullable). |
boss_portrait_id |
int64 | The boss-portrait enum recorded inside the .mmlv (cosmetic). |
boss_weakness_items |
list | Enabled boss-weakness item ids. |
default_bg_color |
int64 | Default background-color enum (nullable). |
total_entities |
int64 | Entity count across all layers / regions. |
first_tileset |
string | Name of the first IR tileset (rough biome hint). |
tile_layer_count |
int64 | Number of top-level tile layers. |
tileset_count |
int64 | Number of distinct tilesets referenced. |
ir_sha256 |
string | SHA-256 of the canonical-JSON IR bytes (for dedupe). |
ir_json_gz |
binary | gzipped UTF-8 JSON of the full IR Level. |
mmlv_bytes |
binary | Raw .mmlv file content (when retained). |
mmlv_sha256 |
string | SHA-256 of the raw .mmlv bytes (for dedupe). |
thumbnail_png |
binary | Pre-rendered PNG of the ASCII grid (when --thumbnails was used). |
Provenance & license
- Source content — user-authored Mega Man Maker levels hosted on
webmeka.io. The
.mmlvfiles contain ONLY symbolic ids (e.g.d=8 e=22means "Robot Master id 22" — Bubble Man inside the Mega Man Maker engine) plus tile coordinates and screen settings. They contain no Capcom assets — no sprites, no music, no images — only integer references to assets the Mega Man Maker engine renders at play time. - Metadata —
webmeka_*columns mirror the public webmeka.io search API as observed on 2026-07-03. - Parser —
level_ascii,text_prompt, andir_json_gzare derived by the open-sourcelevel-corpuspipeline (format versionmmm_parser_v5).
The level layouts are user-authored, and this dataset is released under CC-BY-4.0 for research and PCGML use. "Mega Man" is a trademark of Capcom Co., Ltd.; this dataset is not affiliated with or endorsed by Capcom. If you are a level author and would like your levels removed, please open an issue on the dataset repo.
Quality filtering
The default config is unfiltered so consumers can apply their own quality bar. The included engagement columns make this easy:
ds = ds.filter(
lambda x: x["webmeka_likes"] >= 10
and x["webmeka_dislikes"] < x["webmeka_likes"]
and x["webmeka_downloads"] >= 20
)
Or load the precomputed mmm_liked config directly.
Distributions (this build)
- Total rows: 227,604
- Rows carrying raw
.mmlv: 227,604 - Rows carrying parsed IR: 227,604
- Rows carrying ASCII grid: 227,604
- Rows carrying thumbnail PNG: 227,604
- IR format version breakdown:
mmm_parser_v5(227,604) - Difficulty buckets:
Hard(50,251),Expert(40,306),Normal(38,122),Super Expert(25,922),Easy(19,384) - Top themes:
data_archives(89,362),platformer(53,763),factory(25,920),castle(21,048),underwater(9,260),forest(9,220),snow(6,408),fortress(6,284),desert(4,282),ghost_house(2,057)
Known exclusions
Levels whose active-tile bounding box is smaller than 4×4 tiles
(degenerate strips, ~420 of them) are intentionally excluded: they are
not playable layouts. Their raw .mmlv files exist locally but produce
no IR and therefore no row.
Version history
- v2 (this build) — parser
mmm_parser_v5, ASCII legendv2, ~50K additional levels (completed catalog crawl + refreshed engagement metadata). Fixes over v1:- Boss labeling: v1's
boss_count/has_boss/mmm_bossconfig keyed on the webmeka boss-portrait enum and on aBglyph that included boss doors, so ~100% of rows counted as "has boss". v2 counts actual boss entities (boss_entity_count); boss doors render asD. - Semisolid platforms: v1 IR (parser v2) contained zero
one_waytiles — jump-through platforms were silently dropped. Restored via the game's own object→affordance tables. - Regions: v1 rows all had
region_count = 0; v2 stamps contiguous same-tileset screen regions (extra.regions) andregion_tileset_ids. - Spike orientation: preserved per-tile (
spike_dir_counts_json, IRTileInfo.properties.mmm_spike_dir); v1 collapsed all spikes to one undirected tile. - ON/OFF blocks: now stamp a solid tile footprint tagged
on_off_red/on_off_blue; v1 left them collision-less. - Difficulty:
difficulty_labelandwebmeka_difficulty_labelnow share one 5-bucket scheme (v1 used two incompatible schemes). - New columns:
split, entity names, ability/weapon/music settings, playable-mask stats,is_underwater, transitions. - v1 files remain retrievable from this repo's git history.
- Boss labeling: v1's
- v1 (2026-05-23) — initial release: 179,166 levels, parser
mmm_parser_v2, legendv1.
Citation
If you use this corpus, please cite the level-corpus repository
(which ships the .mmlv parser used to produce the IR + ASCII +
text prompts) along with the webmeka.io community as the data source.
Entity behavioral taxonomy (entity_categories config, added v2.1)
Every distinct MMM entity (367: enemies, bosses, pickups) is labeled with a
behavioral family — WALKER, FLYER, SHOOTER, JUMPER, CLIMBER, AQUATIC, STATIONARY, CHARGER, BURROWER, BOSS, ENEMY_OTHER — grouped under a coarse
entity_class (ENEMY / PICKUP / GIZMO / ...). Load it with
load_dataset("elliottash/megaman-maker-levels", "entity_categories") and join
to level entities on the object slug.
Every label carries its provenance, assigned by a strict hierarchy so the labels are auditable rather than asserted:
provenance |
source | count |
|---|---|---|
ground_truth |
game binary — d-channel class, data.win prtMidBoss parent for mid-bosses |
108 |
wiki |
read from the Mega Man Maker wiki / Mega Man fan wikis; source_url + evidence recorded per row |
254 |
llm / kb_llm |
model knowledge, only where no wiki page was found (flagged; 5 rows) | 5 |
Columns: fine, slug, display_name, object_name, kind, entity_class, family, provenance, confidence, source_url, evidence, parent_class, wiki_family.
wiki_family preserves the wiki guess where a data.win parent class overrode
it (6 enemies the wiki mislabeled by their attack were corrected to BOSS via
the prtMidBoss parent). parent_class is the object's GameMaker parent from
data.win. Filter on provenance/confidence for a high-precision subset; the
3 low-confidence (<0.6) rows are edge cases (a spike-enemy and two spawners).
Note: MMM encodes movement in event code, not the class hierarchy, so parent
classes confirm boss/spawner status but do not by themselves give walker-vs-flyer.
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