Dataset Viewer
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mmm_id
int64
ir_id
string
webmeka_url
string
webmeka_name
string
webmeka_author_id
int64
webmeka_author_name
string
webmeka_author_icon
int64
webmeka_created
string
webmeka_boss
int64
webmeka_likes
int64
webmeka_dislikes
int64
webmeka_downloads
int64
webmeka_difficulty_score
float64
webmeka_difficulty_label
string
webmeka_tags
list
name
string
author
string
difficulty_label
string
ir_quality_score
float64
width_tiles
int64
height_tiles
int64
tile_width_px
int64
tile_height_px
int64
tag_list
list
ir_format_version
string
region_count
int64
region_tileset_ids
list
screen_count
int64
h_transition_count
int64
v_transition_count
int64
is_underwater
bool
playable_screen_count
int64
playable_area_ratio
float64
total_entities
int64
boss_entity_count
int64
boss_door_entity_count
int64
boss_names
list
spike_tile_count
int64
spike_dir_counts_json
string
setting_sliding
bool
setting_charge_shot
bool
setting_double_jump
bool
setting_double_damage
bool
setting_proto_strike
bool
weapon_ids
list
weapon_count
int64
music_level_id
int64
music_level_game
int64
music_boss_id
int64
boss_portrait_id
int64
boss_weakness_items
list
default_bg_color
int64
first_tileset
string
tile_layer_count
int64
tileset_count
int64
level_ascii
list
level_legend_version
string
ascii_width
int64
ascii_height
int64
text_prompt
string
theme
string
elevation
string
width_bucket
string
height_bucket
string
enemy_count
int64
pickup_count
int64
hazard_count
int64
gizmo_count
int64
ladder_count
int64
water_count
int64
boss_count
int64
boss_door_count
int64
spawn_count
int64
goal_count
int64
has_ladders
bool
has_water
bool
has_boss
bool
glyph_counts
dict
thumbnail_png
unknown
ir_sha256
string
ir_json_gz
unknown
mmlv_bytes
unknown
mmlv_sha256
string
split
string
100,000
mmm_100000
https://webmeka.io/level/100000
mega man_green ADVENTURE
97,575
saymon_xd
38
2017-08-07T15:41:42
14
33
12
141
0.061014
Normal
[]
mega man_green ADVENTURE
SAYMON_xD
Normal
0.733
144
14
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
2
[ 7, 1 ]
10
0
0
false
9
1
18
1
0
[ "knight_man" ]
0
{}
true
true
null
null
null
[]
0
9
1
0
14
[ 0, 0 ]
43
mmm_megaman
1
1
["XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX(...TRUNCATED)
v2
144
14
"forest, many enemies, no pickups, few hazards, few gizmos, high elevation, has ladders, has boss, l(...TRUNCATED)
forest
high elevation
long
low ceiling
14
0
3
2
6
0
1
0
1
0
true
false
true
{"*":3,"-":957,".":0,"=":0,"?":0,"B":1,"D":0,"E":14,"G":0,"H":6,"P":1,"W":0,"X":1032,"g":2,"o":0,"~"(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAAAkAAAAA4CAIAAACaFtDkAAACbElEQVR42u3dv04UQQAHYFEKY3gEK3wFXgArQwihoKDAzhegsSA(...TRUNCATED)
fecd660c2a1056302f7ae1f163e90d7e19f1d70ef45ae71d79989a440e0c70fc
"H4sIAAEVR2oA/+1a62+jOBD/V1Z8zlVg3v220u7H60n3kk5VZDnggDdgckDaZqv87zfGkADlkUDTzUm7fKAeex6/mfHYTPZVoTx(...TRUNCATED)
"W0xldmVsXQ0KazIyODgsMzEyMD0iNTMuMDAwMDAwIg0KajIyODgsMzEyMD0iNTMuMDAwMDAwIg0KaTIyODgsMzEyMD0iMS4wMDA(...TRUNCATED)
9861cd99f9a4426f0e0e80fabe7814001f899eab075627249a869190f06e5979
train
100,002
mmm_100002
https://webmeka.io/level/100002
Tower Troubles
95,252
dmc0605
50
2017-08-07T15:42:15
-1
3
4
27
0.330501
Hard
[]
Tower Troubles
Dmc0605
Hard
0.429
16
97
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
6
[ 28, 39, 37, 39, 37, 39 ]
20
0
0
false
7
1
2
0
0
[]
38
{"2": 1, "4": 37}
true
true
null
null
null
[]
0
0
4
0
-1
[ 1, 2 ]
29
mmm_megaman
1
1
["-------------P--","------------XXXX","------------XXXX","------------XXXX","------------XXXX","---(...TRUNCATED)
v2
16
97
"platformer, no enemies, no pickups, many hazards, no gizmos, medium elevation, single-screen, tall,(...TRUNCATED)
platformer
medium elevation
single-screen
tall
0
0
38
0
0
0
0
0
1
1
false
false
false
{"*":38,"-":1116,".":0,"=":0,"?":0,"B":0,"D":0,"E":0,"G":1,"H":0,"P":1,"W":0,"X":396,"g":0,"o":0,"~"(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAAAEAAAAGECAIAAAAJBbGfAAACJUlEQVR42u3cMW7CMBQGYNJm5BaVeo+uiKFDhgwduQAn6WWqMvY(...TRUNCATED)
2aeb1cc52c03b9ac641d314e725ca4097a00c95d7300dfcf227ef587ae673386
"H4sIAAEVR2oA/+1ZS5OjOAz+K1ucM13Y5pWc57A/YG5dKcoBh7jCaw3px3blv6+EIAQ6nYRJqqd3dzoH2pIl65NsWYI3S+W1rl/(...TRUNCATED)
"W0xldmVsXQ0KazI0MCw0NDY0PSI1My4wMDAwMDAiDQpqMjQwLDQ0NjQ9IjUzLjAwMDAwMCINCmkyNDAsNDQ2ND0iMS4wMDAwMDA(...TRUNCATED)
c28a3c6e3326145d7be65478c5458179f9e1da8aea5d5adb0c57e869d671501a
train
100,007
mmm_100007
https://webmeka.io/level/100007
my first level
99,905
pikachu111o
0
2017-08-07T15:43:13
7
1
1
14
0.019934
Easy
[]
my first level
pikachu111o
Easy
0.5
32
13
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
2
[ 16, 0 ]
22
0
0
false
2
1
16
1
0
[ "toad_man" ]
2
{"2": 2}
true
true
null
null
null
[]
0
8
1
5
7
[ 1, 4 ]
20
mmm_megaman
1
1
["---------------------------g----","--------------------------------","----------------------------(...TRUNCATED)
v2
32
13
"data_archives, some enemies, no pickups, some hazards, some gizmos, high elevation, has ladders, ha(...TRUNCATED)
data_archives
high elevation
short
low ceiling
5
0
5
9
3
0
1
0
1
0
true
false
true
{"*":5,"-":220,".":0,"=":0,"?":0,"B":1,"D":0,"E":5,"G":0,"H":3,"P":1,"W":0,"X":172,"g":9,"o":0,"~":0(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAAAIAAAAA0CAIAAADNB6f/AAABcElEQVR42u2bMUvDQBiGjXRw6FhcHAt16FrobCbBDBkcOjj2Vwg(...TRUNCATED)
f4940e257537e228295518db7bac6caece2a0fd9d869750763e118ed1769acd7
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922296d3b3225356075fcfee68ddcedb5edc1630db5b5896ced91729517f32c1
train
100,008
mmm_100008
https://webmeka.io/level/100008
Infiltrate
63,080
shaun
1
2017-08-07T15:43:31
13
7
0
21
0.227757
Hard
[]
Infiltrate
Shaun
Hard
1
144
98
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
10
[ 28, 24, 30, 4, 0, 30, 29, 29, 29, 32 ]
47
0
3
true
25
0.396825
165
1
9
[ "bomb_man" ]
28
{"1": 19, "2": 4, "3": 5}
true
false
null
null
null
[]
0
9
3
2
13
[]
20
mmm_megaman
1
1
["--------XXXXXXXXXXXXXXXXXXXXXXXX------------------------------------------------------------------(...TRUNCATED)
v2
144
98
"fortress, many enemies, no pickups, many hazards, many gizmos, medium elevation, has ladders, has w(...TRUNCATED)
fortress
medium elevation
long
tall
29
0
65
125
40
90
1
9
1
0
true
true
true
{"*":65,"-":10830,".":0,"=":0,"?":0,"B":1,"D":9,"E":29,"G":0,"H":40,"P":1,"W":90,"X":2922,"g":125,"o(...TRUNCATED)
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8811385b1288a6ca18370d2044ff8d21fb192085d26b7899a94045eb88c4032c
"H4sIAAEVR2oA/+1d23ajOLN+F19nz0JCnPoJ/v96X/bqxSI2SZj4kG0705OZ1e++EeIgoBBSiYOTdtOxjUDiq0+lUumA9O8mPV6(...TRUNCATED)
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e40e5013a784317eb275cadbdc4a2a45875b59ad0399386e6302ca0898594add
train
100,009
mmm_100009
https://webmeka.io/level/100009
Missile climb
95,552
grumpy
19
2017-08-07T15:43:55
11
4
1
18
0.248079
Hard
[]
Missile climb
Grumpy
Hard
0.8
155
98
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
8
[ 22, 20, 28, 29, 0, 9, 28, 0 ]
51
0
6
true
32
0.471889
98
1
4
[ "napalm_man" ]
16
{"1": 1, "2": 5, "3": 3, "4": 7}
true
true
null
null
null
[]
0
0
0
1
11
[ 0 ]
1
mmm_megaman
1
1
["XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX------------------------------------------------------------------(...TRUNCATED)
v2
155
98
"underwater, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has bo(...TRUNCATED)
underwater
low elevation
long
tall
33
0
46
59
43
0
1
4
1
0
true
false
true
{"*":46,"-":12856,".":0,"=":0,"?":0,"B":1,"D":4,"E":33,"G":0,"H":43,"P":1,"W":0,"X":2147,"g":59,"o":(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAAAmwAAAGICAIAAABzyit7AAAMVElEQVR42u3dMWsc6R0HYDlRIYKqFIHjVMngK67VF3AqkRNBEBX(...TRUNCATED)
6562cdc158831e6f27a09e645761a9210a5484f255bcee2d025f61b7fe858b97
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c2d4473721d8ae201195a26086fe0774033a3948660ec2f1fce793ba5a7b24ee
train
100,013
mmm_100013
https://webmeka.io/level/100013
aqua temple
89,720
editman
2
2017-08-07T15:44:42
7
7
1
37
0.516531
Expert
[]
aqua temple
editman
Expert
0.875
143
42
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
4
[ 5, 0, 8, 19 ]
40
0
2
true
20
0.745921
69
1
2
[ "toad_man" ]
42
{"1": 8, "2": 16, "3": 12, "4": 6}
true
true
null
null
null
[]
0
6
4
3
7
[ 1, 2 ]
29
mmm_megaman
1
1
["-----------------------------------------XXXXXXXXX------------------------------------------------(...TRUNCATED)
v2
143
42
"underwater, many enemies, no pickups, many hazards, many gizmos, high elevation, has ladders, has w(...TRUNCATED)
underwater
high elevation
long
tall
44
0
98
21
23
100
1
2
1
0
true
true
true
{"*":98,"-":3852,".":0,"=":0,"?":0,"B":1,"D":2,"E":44,"G":0,"H":23,"P":1,"W":100,"X":1864,"g":21,"o"(...TRUNCATED)
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bc19d306b3b819dc0ba0101ad0877a0185e09494f2b1693892d48b1b44d08bf3
"H4sIAAEVR2oA/+1d63KjOhJ+lS3/zm4hgbjk/z7F1BSl2MRmY8ALeDKZqXn3lRBX0YAkHF9mc3SqAgK1+vu61WoJ8PzeRGkZlx/(...TRUNCATED)
"W0xldmVsXQ0KazIyODgsMzM0ND0iNTMuMDAwMDAwIg0KajIyODgsMzM0ND0iNTMuMDAwMDAwIg0KaTIyODgsMzM0ND0iMS4wMDA(...TRUNCATED)
121b847617d1f42fa1dbe098046c0f947d1fd1ec1b9a8ab013c5be3078037d30
train
100,015
mmm_100015
https://webmeka.io/level/100015
Short And Easy gt game theory
96,985
filipinogamer
1
2017-08-07T15:44:59
4
8
6
51
0.286672
Hard
[]
Short And Easy gt game theory
filipinogamer
Hard
0.571
80
42
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
3
[ 22, 20, 12 ]
31
0
3
false
13
0.866667
302
1
1
[ "crash_man" ]
43
{"1": 11, "2": 2, "3": 2, "4": 28}
true
true
null
null
null
[]
0
9
0
0
4
[ 1, 2 ]
17
mmm_megaman
1
1
["------------------------------------E--EE---------------------------------------","---------------(...TRUNCATED)
v2
80
42
"platformer, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has wa(...TRUNCATED)
platformer
low elevation
medium
tall
108
0
58
191
14
9
1
1
1
0
true
true
true
{"*":58,"-":2505,".":0,"=":0,"?":0,"B":1,"D":1,"E":108,"G":0,"H":14,"P":1,"W":9,"X":472,"g":191,"o":(...TRUNCATED)
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a926a261c77a14c8fd5fb3bbcaa65bed2b3394b858cf00799384d173f2e7c5fe
"H4sIAAEVR2oA/+2dXXOjOBaG/0qXr7NdQnw6d3OxVXu/l11dFLGJQ8UfWdvpnnRX//cVYCPsvLHhHHJQdjPUTMZg5OdF4ugV6MD(...TRUNCATED)
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aa9dd453870e0388b0a0b13b9013e5fb07fcc002ac837d27b3576ffbf87a0487
train
10,002
mmm_10002
https://webmeka.io/level/10002
Jump Your Best
6,743
hunteraurzo
2
2017-07-15T19:35:42
14
1
1
34
0.702756
Super Expert
[]
Jump Your Best
Aurzo
Super Expert
0.5
256
56
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
6
[ 17, 22, 28, 17, 0, 0 ]
41
0
0
false
22
0.34375
115
1
0
[ "knight_man" ]
12
{"2": 1, "4": 11}
true
true
null
null
null
[]
0
0
4
4
14
[ 6, 7 ]
5
mmm_megaman
1
1
["--------------------------------------------------------------------------------------------------(...TRUNCATED)
v2
256
56
"data_archives, many enemies, no pickups, many hazards, many gizmos, low elevation, has ladders, has(...TRUNCATED)
data_archives
low elevation
very long
tall
54
0
17
59
34
0
1
0
1
0
true
false
true
{"*":17,"-":12971,".":0,"=":0,"?":0,"B":1,"D":0,"E":54,"G":0,"H":34,"P":1,"W":0,"X":1199,"g":59,"o":(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAABAAAAADgCAIAAAASdINFAAAJVUlEQVR42u3dsWocRxgHcClRcYXrgMGVDX4ClWmcSsQmqFChIu7(...TRUNCATED)
8425cfde9cf1a9b9b661af4803dae143dd20a6a7c58e0a6e2823f00a968befe9
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7c6f887c2f89c75ed3a5949d3c53b6185ed29e727d4affcd9dc02dde2b7d4db1
train
100,022
mmm_100022
https://webmeka.io/level/100022
sub 2 fregadero
94,182
fregadero
25
2017-08-07T15:47:01
-1
3
5
14
null
null
[]
sub 2 fregadero
fregadero
null
0.375
5
10
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
1
[ 1 ]
20
0
0
false
1
1
2
0
0
[]
0
{}
true
true
null
null
null
[]
0
7
0
0
-1
[ 1, 2 ]
29
mmm_megaman
1
1
[ "XXXXX", "XXXXX", "---XX", "--PXX", "--XXX", "--XXX", "--XX-", "-GXX-", "-XXX-", "-XXX-" ]
v2
5
10
factory, no enemies, no pickups, no hazards, no gizmos, high elevation, single-screen, low ceiling
factory
high elevation
single-screen
low ceiling
0
0
0
0
0
0
0
0
1
1
false
false
false
{ "*": 0, "-": 18, ".": 0, "=": 0, "?": 0, "B": 0, "D": 0, "E": 0, "G": 1, "H": 0, "P": 1, "W": 0, "X": 30, "g": 0, "o": 0, "~": 0 }
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c37e86b46b7e0360b94114b3b783b322f5528398b4b8b310c42da29a14e4f085
"H4sIAAEVR2oA/5VW65KrKBB+lVP8dqcEjbm8ylSKIkqUioILOjOpqbz7doMmmrmcJfkj3XTTX98/idSDGq68FVdpHTm8fgaKkuH(...TRUNCATED)
"W0xldmVsXQ0KazE0NCwzMDA4PSI3MS4wMDAwMDAiDQpqMTQ0LDMwMDg9Ijg4LjAwMDAwMCINCmkxNDQsMzAwOD0iMS4wMDAwMDA(...TRUNCATED)
e127dcbf42cca25dd2075ffaea983f6ca3d7b5ab6ce034555e1080b3a7c35ad3
train
100,025
mmm_100025
https://webmeka.io/level/100025
Fun run 69
97,415
erock028
50
2017-08-07T15:47:15
10
3
1
17
0
null
[]
Fun run 69
erock028
null
0.75
192
28
16
16
[ "megaman_maker", "platformer" ]
mmm_parser_v5
1
[ 0 ]
43
0
0
false
24
1
81
1
0
[ "spark_man" ]
29
{"1": 10, "2": 10, "3": 9}
true
true
null
null
null
[]
0
3
0
0
10
[ 1, 2 ]
29
mmm_megaman
1
1
["--------------------------------------------------------------------------------------------------(...TRUNCATED)
v2
192
28
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Mega Man Maker level corpus

A unified corpus of 227,604 user-authored Mega Man Maker levels for training MarioGPT-style text-to-level models, procedural-content generation research, and platformer-level analysis.

Each row carries:

  • A MarioGPT-style ASCII tile grid (level_ascii) — list[str], one string per row of the level — ready to feed directly into a GPT2 / BPE tokenizer with no further preprocessing.
  • A natural-language text_prompt automatically composed from the level's structural features ("underwater, many enemies, few pickups, has boss, medium, low elevation, difficulty expert") — modeled after MarioGPT's prompt vocabulary.
  • The full parsed intermediate representation (IR) as gzipped JSON (ir_json_gz).
  • The original raw .mmlv bytes (mmlv_bytes) when retained.
  • The full webmeka.io engagement metadata — likes, dislikes, downloads, crowd-sourced difficulty, boss enum, author, creation timestamp.
  • A webmeka_url link back to the level's webmeka.io page.

Quickstart

from datasets import load_dataset

ds = load_dataset("<namespace>/<repo>", "default", split="train", streaming=True)
ex = next(iter(ds))
print(ex["text_prompt"])
#> underwater, some enemies, few pickups, has boss, medium, medium elevation
print("\n".join(ex["level_ascii"][:14]))

Train MarioGPT-style with "\n".join(level_ascii) as the GPT2 input and text_prompt as the conditioning prompt.

Configs / subsets

Config Rows Description
default 227,604 Every parseable level.
mmm_liked 55,124 likes>=10 AND quality_score>=0.5 — training-grade.
mmm_boss 201,285 Levels containing an authored boss entity (boss_entity_count > 0; boss doors alone do not qualify).
mariogpt_compat 30,927 ASCII grid ≤17 rows tall and ≤256 cols wide.
ds = load_dataset("<namespace>/<repo>", "mmm_liked", split="train")

ASCII legend (level_legend_version = "v2")

Glyph Meaning
- empty / passable
X solid (ground / wall / breakable)
= semisolid / one-way / jump-through
H ladder
W water / liquid zone
* hazard (spike, lava surface)
? item block (solid + collectible)
o pickup / collectible
E enemy
B boss (an actual boss entity)
D boss door (new in v2)
G goal / level exit
P player spawn
g gizmo (switch, spring, pipe, ...)
~ slippery solid (reserved; new in v2)
. unknown / reserved

Legend v1 → v2: boss doors were folded into B in v1, which made a B appear in 92% of grids; in v2 B marks a real boss fight and doors render as D. `` is reserved for slippery (ice) tiles — currently unobserved in source data. Grids generated for v1 remain retrievable from this repo's git history.

The mmm_decode.py helper that ships in this repo includes a Pillow-based ASCII-to-PNG renderer using the same palette.

Column schema

Column dtype Description
mmm_id int64 Numeric Mega Man Maker level id (matches webmeka.io URL).
webmeka_url string https://webmeka.io/level/{mmm_id}.
ir_id string mmm_<mmm_id>; matches Meta.id in the parsed IR.
level_ascii list MarioGPT-style tile grid, one string per row.
level_legend_version string v2. Increments when the glyph table changes.
split string Official split (train/validation/test, 98/1/1). Author-disjoint: all levels by one author share a split; exact byte-duplicates are co-assigned. Use it to avoid author/duplicate leakage.
ascii_width int64 Width of the ASCII grid in tiles.
ascii_height int64 Height of the ASCII grid in tiles.
text_prompt string Comma-separated MarioGPT-style prompt.
theme string First useful source tag (platformer fallback).
elevation string low elevation / medium elevation / high elevation.
width_bucket string single-screen / short / medium / long / very long.
height_bucket string low ceiling / medium ceiling / tall.
enemy_count int64 Count of E glyphs.
pickup_count int64 Count of o + ? glyphs.
hazard_count int64 Count of * glyphs.
gizmo_count int64 Count of g glyphs.
ladder_count int64 Count of H glyphs.
water_count int64 Count of W glyphs.
boss_count int64 Count of B glyphs (real boss entities under legend v2; no webmeka inflation).
boss_door_count int64 Count of D glyphs (boss doors).
boss_entity_count int64 Boss entities in the IR (d=8 cells that are neither doors nor goal capsules). Drives the mmm_boss config.
boss_door_entity_count int64 Boss-door entities in the IR.
boss_names list Human-readable names of authored bosses (from the game's data.win tables), e.g. bubble_man.
spawn_count int64 Count of P glyphs.
goal_count int64 Count of G glyphs.
has_ladders bool True when ladder_count > 0.
has_water bool True when water_count > 0.
has_boss bool True when the grid contains a boss entity (boss_count > 0).
glyph_counts struct<string,int64> Glyph histogram across the entire legend (0 for absent glyphs, so every row has the same key set).
webmeka_name string Level title as displayed on webmeka.io.
webmeka_author_id int64 Webmeka author id.
webmeka_author_name string Webmeka author display name at scrape time.
webmeka_author_icon int64 Author icon enum.
webmeka_created string ISO-8601 creation timestamp.
webmeka_boss int64 Boss-portrait enum from webmeka. Nearly every level sets it (99.996% nonzero) — do not use it as a boss indicator; use boss_entity_count.
webmeka_likes int64 Number of likes.
webmeka_dislikes int64 Number of dislikes.
webmeka_downloads int64 Number of downloads.
webmeka_difficulty_score float64 Crowd-sourced difficulty in [0, 1].
webmeka_difficulty_label string Bucketed difficulty (Easy, Normal, Hard, Expert, Super Expert).
webmeka_tags list Webmeka tags (traditional, puzzle, boss, automatic, …).
name string Name as recorded inside the .mmlv.
author string Author as recorded inside the .mmlv.
difficulty_label string Same 5-bucket scheme as webmeka_difficulty_label (shared bucket_difficulty function since parser v5; null when the level is unrated).
ir_quality_score float64 likes / (likes + dislikes).
width_tiles int64 Level width in 16×16 tiles.
height_tiles int64 Level height in 16×16 tiles.
tile_width_px int64 Source tile width in px (always 16).
tile_height_px int64 Source tile height in px (always 16).
tag_list list Tags carried inside the IR (megaman_maker, platformer).
ir_format_version string Parser format version (mmm_parser_v5).
region_count int64 Number of raw MMM regions (one per contiguous tileset block).
region_tileset_ids list Raw MMM tileset_id per region.
screen_count int64 Number of webmeka screens stamped in extra.screens (nullable for legacy IR).
h_transition_count int64 Screens with a nonzero horizontal-transition setting.
v_transition_count int64 Screens with a nonzero vertical-transition setting.
is_underwater bool Any region/screen uses an underwater tileset ({5, 29, 56}).
playable_screen_count int64 Screens in the authored playable mask (nullable for legacy IR).
playable_area_ratio float64 Playable-mask area over the IR bounding box (≤1.0; nullable).
spike_tile_count int64 Tiles stamped with a directed spike (v5 IR).
spike_dir_counts_json string JSON map raw-MMM-spike-orientation-enum → tile count.
setting_sliding bool Slide ability enabled (nullable when absent from the .mmlv).
setting_charge_shot bool Charge shot enabled (nullable).
setting_double_jump bool Double jump enabled (nullable).
setting_double_damage bool Double damage enabled (nullable).
setting_proto_strike bool Proto strike enabled (nullable).
weapon_ids list Raw weapon-slot ids (1k0..1k11).
weapon_count int64 Nonzero weapon slots.
music_level_id int64 Level-music id (nullable).
music_level_game int64 Level-music source-game enum (nullable).
music_boss_id int64 Boss-music id (nullable).
boss_portrait_id int64 The boss-portrait enum recorded inside the .mmlv (cosmetic).
boss_weakness_items list Enabled boss-weakness item ids.
default_bg_color int64 Default background-color enum (nullable).
total_entities int64 Entity count across all layers / regions.
first_tileset string Name of the first IR tileset (rough biome hint).
tile_layer_count int64 Number of top-level tile layers.
tileset_count int64 Number of distinct tilesets referenced.
ir_sha256 string SHA-256 of the canonical-JSON IR bytes (for dedupe).
ir_json_gz binary gzipped UTF-8 JSON of the full IR Level.
mmlv_bytes binary Raw .mmlv file content (when retained).
mmlv_sha256 string SHA-256 of the raw .mmlv bytes (for dedupe).
thumbnail_png binary Pre-rendered PNG of the ASCII grid (when --thumbnails was used).

Provenance & license

  • Source content — user-authored Mega Man Maker levels hosted on webmeka.io. The .mmlv files contain ONLY symbolic ids (e.g. d=8 e=22 means "Robot Master id 22" — Bubble Man inside the Mega Man Maker engine) plus tile coordinates and screen settings. They contain no Capcom assets — no sprites, no music, no images — only integer references to assets the Mega Man Maker engine renders at play time.
  • Metadatawebmeka_* columns mirror the public webmeka.io search API as observed on 2026-07-03.
  • Parserlevel_ascii, text_prompt, and ir_json_gz are derived by the open-source level-corpus pipeline (format version mmm_parser_v5).

The level layouts are user-authored, and this dataset is released under CC-BY-4.0 for research and PCGML use. "Mega Man" is a trademark of Capcom Co., Ltd.; this dataset is not affiliated with or endorsed by Capcom. If you are a level author and would like your levels removed, please open an issue on the dataset repo.

Quality filtering

The default config is unfiltered so consumers can apply their own quality bar. The included engagement columns make this easy:

ds = ds.filter(
    lambda x: x["webmeka_likes"] >= 10
    and x["webmeka_dislikes"] < x["webmeka_likes"]
    and x["webmeka_downloads"] >= 20
)

Or load the precomputed mmm_liked config directly.

Distributions (this build)

  • Total rows: 227,604
  • Rows carrying raw .mmlv: 227,604
  • Rows carrying parsed IR: 227,604
  • Rows carrying ASCII grid: 227,604
  • Rows carrying thumbnail PNG: 227,604
  • IR format version breakdown: mmm_parser_v5 (227,604)
  • Difficulty buckets: Hard (50,251), Expert (40,306), Normal (38,122), Super Expert (25,922), Easy (19,384)
  • Top themes: data_archives (89,362), platformer (53,763), factory (25,920), castle (21,048), underwater (9,260), forest (9,220), snow (6,408), fortress (6,284), desert (4,282), ghost_house (2,057)

Known exclusions

Levels whose active-tile bounding box is smaller than 4×4 tiles (degenerate strips, ~420 of them) are intentionally excluded: they are not playable layouts. Their raw .mmlv files exist locally but produce no IR and therefore no row.

Version history

  • v2 (this build) — parser mmm_parser_v5, ASCII legend v2, ~50K additional levels (completed catalog crawl + refreshed engagement metadata). Fixes over v1:
    • Boss labeling: v1's boss_count/has_boss/mmm_boss config keyed on the webmeka boss-portrait enum and on a B glyph that included boss doors, so ~100% of rows counted as "has boss". v2 counts actual boss entities (boss_entity_count); boss doors render as D.
    • Semisolid platforms: v1 IR (parser v2) contained zero one_way tiles — jump-through platforms were silently dropped. Restored via the game's own object→affordance tables.
    • Regions: v1 rows all had region_count = 0; v2 stamps contiguous same-tileset screen regions (extra.regions) and region_tileset_ids.
    • Spike orientation: preserved per-tile (spike_dir_counts_json, IR TileInfo.properties.mmm_spike_dir); v1 collapsed all spikes to one undirected tile.
    • ON/OFF blocks: now stamp a solid tile footprint tagged on_off_red/on_off_blue; v1 left them collision-less.
    • Difficulty: difficulty_label and webmeka_difficulty_label now share one 5-bucket scheme (v1 used two incompatible schemes).
    • New columns: split, entity names, ability/weapon/music settings, playable-mask stats, is_underwater, transitions.
    • v1 files remain retrievable from this repo's git history.
  • v1 (2026-05-23) — initial release: 179,166 levels, parser mmm_parser_v2, legend v1.

Citation

If you use this corpus, please cite the level-corpus repository (which ships the .mmlv parser used to produce the IR + ASCII + text prompts) along with the webmeka.io community as the data source.

Entity behavioral taxonomy (entity_categories config, added v2.1)

Every distinct MMM entity (367: enemies, bosses, pickups) is labeled with a behavioral familyWALKER, FLYER, SHOOTER, JUMPER, CLIMBER, AQUATIC, STATIONARY, CHARGER, BURROWER, BOSS, ENEMY_OTHER — grouped under a coarse entity_class (ENEMY / PICKUP / GIZMO / ...). Load it with load_dataset("elliottash/megaman-maker-levels", "entity_categories") and join to level entities on the object slug.

Every label carries its provenance, assigned by a strict hierarchy so the labels are auditable rather than asserted:

provenance source count
ground_truth game binary — d-channel class, data.win prtMidBoss parent for mid-bosses 108
wiki read from the Mega Man Maker wiki / Mega Man fan wikis; source_url + evidence recorded per row 254
llm / kb_llm model knowledge, only where no wiki page was found (flagged; 5 rows) 5

Columns: fine, slug, display_name, object_name, kind, entity_class, family, provenance, confidence, source_url, evidence, parent_class, wiki_family. wiki_family preserves the wiki guess where a data.win parent class overrode it (6 enemies the wiki mislabeled by their attack were corrected to BOSS via the prtMidBoss parent). parent_class is the object's GameMaker parent from data.win. Filter on provenance/confidence for a high-precision subset; the 3 low-confidence (<0.6) rows are edge cases (a spike-enemy and two spawners). Note: MMM encodes movement in event code, not the class hierarchy, so parent classes confirm boss/spawner status but do not by themselves give walker-vs-flyer.

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