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| #!/usr/bin/env python3 | |
| """Keep one colourway of a mesh that ships several stacked on top of each other. | |
| fbx_strip_variant.py --list <fbx>... what variants a file carries | |
| fbx_strip_variant.py --keep A01 <fbx>... drop every other one, in place | |
| `KingCobra` is the one model in this library whose mesh is two co-located copies of | |
| the same surface, one per material — the game asset shipped two colourways of the | |
| same mob, and the export merged both variant meshes into a single object instead of | |
| keeping them separable. Every vertex of one copy sits within 0.0002 of a vertex of | |
| the other, their normals agree to 1.0000, and they share a UV layout, so the two | |
| surfaces coincide exactly: a renderer has to pick one, and which one it picks is | |
| draw order. That is z-fighting, and it is why the same species renders brown from | |
| one batch of clips and dark red from the other. | |
| Keeping one variant removes the coincident surfaces and halves the mesh. The | |
| material to keep is named, not indexed, because the two export batches connect the | |
| same two materials to the mesh in opposite orders — `A01` is material 1 in the | |
| `Cobra-*` files and material 0 in `run`/`walk fast`. | |
| Polygons of the other material are dropped, the surviving vertices are renumbered, | |
| and every array that indexes them follows: normals and vertex colours (per vertex), | |
| UV indices (per polygon vertex), the material array (per polygon) and each skin | |
| cluster's indices and weights. The materials, textures and embedded images that | |
| nothing references any more are removed with them. Nothing touches the skeleton, | |
| the curves or the bind matrices. | |
| Correctness gate: with no edits the serializer must reproduce its input byte for | |
| byte, and the kept vertices must still carry weights summing to 1. Writes through a | |
| temporary file and renames it into place, so a hardlinked source keeps its bytes. | |
| """ | |
| import collections, os, struct, sys | |
| sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) | |
| from fbx_graft_mesh import (parse, serialize, Node, objects, connections, clean, | |
| sval, top, rd_array, wr_array, uid_prop) | |
| def geometry_of(tree): | |
| for u, (c, n, s, node) in objects(tree).items(): | |
| if c == b"Geometry": return node | |
| return None | |
| def material_order(tree): | |
| """Material names in the order they connect to the mesh — the index the | |
| per-polygon material array refers to.""" | |
| o = objects(tree) | |
| mesh = {u for u, (c, n, s, _) in o.items() if c == b"Model" and s == b"Mesh"} | |
| out = [] | |
| for con in connections(tree): | |
| if con[0] == b"OO" and con[2] in mesh and con[1] in o and o[con[1]][0] == b"Material": | |
| out.append((clean(o[con[1]][1]), con[1])) | |
| return out | |
| def layer_field(node, name): | |
| return next((ch for ch in node.children if ch.name == name), None) | |
| def variants(path): | |
| t = parse(path) | |
| geo = geometry_of(t) | |
| if geo is None: return None | |
| order = material_order(t) | |
| V = rd_array(layer_field(geo, b"Vertices").props[0])[0] | |
| pvi = rd_array(layer_field(geo, b"PolygonVertexIndex").props[0])[0] | |
| lem = layer_field(geo, b"LayerElementMaterial") | |
| mats = rd_array(layer_field(lem, b"Materials").props[0])[0] if lem else [0] | |
| polys, cur = [], [] | |
| for i in pvi: | |
| cur.append(-i - 1 if i < 0 else i) | |
| if i < 0: polys.append(cur); cur = [] | |
| grp = collections.defaultdict(set) | |
| for p, m in zip(polys, mats if len(mats) == len(polys) else [0] * len(polys)): | |
| grp[m].update(p) | |
| return {"verts": len(V) // 3, "polys": len(polys), "materials": order, | |
| "groups": {m: len(v) for m, v in grp.items()}} | |
| def strip(path, keep_sub, dry=False): | |
| t = parse(path) | |
| geo = geometry_of(t) | |
| if geo is None: raise ValueError("no geometry") | |
| order = material_order(t) | |
| hit = [i for i, (nm, _) in enumerate(order) if keep_sub in nm] | |
| if len(hit) != 1: | |
| raise ValueError("%r matches %d materials: %s" % | |
| (keep_sub, len(hit), [n for n, _ in order])) | |
| keep_i = hit[0] | |
| keep_uid = order[keep_i][1] | |
| log = ["保留材质 %s(索引 %d)" % (order[keep_i][0], keep_i)] | |
| V, venc = rd_array(layer_field(geo, b"Vertices").props[0]) | |
| pvi_node = layer_field(geo, b"PolygonVertexIndex") | |
| pvi, pienc = rd_array(pvi_node.props[0]) | |
| lem = layer_field(geo, b"LayerElementMaterial") | |
| mats, menc = rd_array(layer_field(lem, b"Materials").props[0]) | |
| polys, pvpos, cur, cpos = [], [], [], [] | |
| for k, i in enumerate(pvi): | |
| cur.append(-i - 1 if i < 0 else i); cpos.append(k) | |
| if i < 0: polys.append(cur); pvpos.append(cpos); cur, cpos = [], [] | |
| if len(mats) != len(polys): raise ValueError("material array is not per polygon") | |
| keep_poly = [k for k, m in enumerate(mats) if m == keep_i] | |
| if not keep_poly: raise ValueError("that material covers no polygon") | |
| kv = sorted({v for k in keep_poly for v in polys[k]}) | |
| vmap = {v: i for i, v in enumerate(kv)} | |
| keep_pv = [p for k in keep_poly for p in pvpos[k]] | |
| log.append("多边形 %d → %d,顶点 %d → %d" % (len(polys), len(keep_poly), len(V) // 3, len(kv))) | |
| new_pvi = [] | |
| for k in keep_poly: | |
| idx = [vmap[v] for v in polys[k]] | |
| new_pvi += idx[:-1] + [-idx[-1] - 1] | |
| layer_field(geo, b"Vertices").props[0] = wr_array( | |
| "d", [V[3 * v + j] for v in kv for j in range(3)], venc) | |
| pvi_node.props[0] = wr_array("i", new_pvi, pienc) | |
| layer_field(lem, b"Materials").props[0] = wr_array("i", [0] * len(keep_poly), menc) | |
| # every other layer element, by how it is mapped | |
| for ch in geo.children: | |
| if not ch.name.startswith(b"LayerElement") or ch.name == b"LayerElementMaterial": | |
| continue | |
| mapping = next((clean(cc.props[0][1]) for cc in ch.children | |
| if cc.name == b"MappingInformationType"), "") | |
| for cc in ch.children: | |
| if not (cc.props and cc.props[0][0] in "dfil"): continue | |
| if cc.name.endswith(b"Index"): | |
| if mapping == "ByPolygonVertex": | |
| a, e = rd_array(cc.props[0]) | |
| cc.props[0] = wr_array("i", [a[p] for p in keep_pv], e) | |
| continue | |
| a, e = rd_array(cc.props[0]) | |
| if mapping == "ByVertice": | |
| w = len(a) // (len(V) // 3) | |
| cc.props[0] = wr_array(cc.props[0][0], | |
| [a[w * v + j] for v in kv for j in range(w)], e) | |
| elif mapping == "ByPolygonVertex" and len(a) == len(pvi): | |
| cc.props[0] = wr_array(cc.props[0][0], [a[p] for p in keep_pv], e) | |
| # skin clusters follow the surviving vertices | |
| o = objects(t) | |
| dropped = 0 | |
| for u, (c, n, s, node) in o.items(): | |
| if c != b"Deformer" or s != b"Cluster": continue | |
| gi = layer_field(node, b"Indexes"); gw = layer_field(node, b"Weights") | |
| if not gi: continue | |
| idx, ie = rd_array(gi.props[0]); wt, we = rd_array(gw.props[0]) | |
| pair = [(vmap[i], w) for i, w in zip(idx, wt) if i in vmap] | |
| dropped += len(idx) - len(pair) | |
| gi.props[0] = wr_array("i", [p[0] for p in pair], ie) | |
| gw.props[0] = wr_array("d", [p[1] for p in pair], we) | |
| log.append("蒙皮索引丢弃 %d 条(属于被剥离的那套)" % dropped) | |
| # drop the materials nothing uses now, then the textures and images they held | |
| tobj, tcon = top(t, b"Objects"), top(t, b"Connections") | |
| before_n = len(objects(t)) | |
| dead = {uid for nm, uid in order if uid != keep_uid} | |
| tcon.children = [ch for ch in tcon.children | |
| if not ({sval(ch.props[1]), sval(ch.props[2])} & dead)] | |
| tobj.children = [ch for ch in tobj.children | |
| if not (len(ch.props) >= 3 and sval(ch.props[0]) in dead)] | |
| # A texture is alive only if a surviving material still reaches it. These files | |
| # also connect every texture straight to the mesh node, a legacy edge that says | |
| # nothing about which material uses it, so reachability is walked from the | |
| # materials rather than taken from "appears in some connection". | |
| o = objects(t) | |
| feeds = collections.defaultdict(list) | |
| for con in connections(t): | |
| feeds[con[2]].append(con[1]) | |
| alive, stack = set(), [u for u, (c, n, s, _) in o.items() if c == b"Material"] | |
| while stack: | |
| u = stack.pop() | |
| for src in feeds.get(u, []): | |
| if src in alive or src not in o: continue | |
| if o[src][0] in (b"Texture", b"LayeredTexture", b"Video"): | |
| alive.add(src); stack.append(src) | |
| dead = {u for u, (c, n, s, _) in o.items() | |
| if c in (b"Texture", b"LayeredTexture", b"Video") and u not in alive} | |
| # One image can appear as two `Video` objects with the same filename, only one | |
| # of which carries pixels — here the shared normal map, whose bytes hang off the | |
| # slot of the variant being removed while the surviving slot points at an empty | |
| # shell. Move the pixels across before the shell's twin is deleted, or the kept | |
| # colourway loses a map it had. | |
| def content_of(node): | |
| return next((ch for ch in node.children if ch.name == b"Content"), None) | |
| def filename_of(node): | |
| for key in (b"RelativeFilename", b"Filename"): | |
| ch = next((c for c in node.children if c.name == key), None) | |
| if ch and ch.props: | |
| return clean(ch.props[0][1]).replace("\\", "/").rsplit("/", 1)[-1] | |
| return None | |
| pixels = {} | |
| for u, (c, n, sub, node) in o.items(): | |
| if c != b"Video": continue | |
| ct = content_of(node) | |
| if ct and ct.props and len(ct.props[0][1]) > 64: | |
| pixels.setdefault(filename_of(node), ct) | |
| rescued = 0 | |
| for u, (c, n, sub, node) in o.items(): | |
| if c != b"Video" or u in dead: continue | |
| ct = content_of(node) | |
| if ct and ct.props and len(ct.props[0][1]) > 64: continue | |
| donor = pixels.get(filename_of(node)) | |
| if donor is None: continue | |
| if ct is not None: | |
| ct.props = list(donor.props) | |
| else: | |
| cp = Node(b"Content"); cp.props = list(donor.props) | |
| node.children.insert(len(node.children) - 1, cp) | |
| rescued += 1 | |
| if rescued: | |
| log.append("补回 %d 张贴图的像素(像素挂在被剥离那套的槽位上)" % rescued) | |
| if dead: | |
| tcon.children = [ch for ch in tcon.children | |
| if not ({sval(ch.props[1]), sval(ch.props[2])} & dead)] | |
| tobj.children = [ch for ch in tobj.children | |
| if not (len(ch.props) >= 3 and sval(ch.props[0]) in dead)] | |
| log.append("移除 %d 个对象(材质、及只有它用的贴图与内嵌图像)" % | |
| (before_n - len(objects(t)))) | |
| defs = top(t, b"Definitions") | |
| if defs: | |
| want = collections.Counter(c for c, _, _, _ in objects(t).values()) | |
| for ch in defs.children: | |
| if ch.name == b"ObjectType" and sval(ch.props[0]) in want: | |
| for cc in ch.children: | |
| if cc.name == b"Count": | |
| cc.props[0] = ("I", struct.pack("<i", want[sval(ch.props[0])])) | |
| elif ch.name == b"Count": | |
| ch.props[0] = ("I", struct.pack("<i", sum(want.values()))) | |
| if dry: return log, None | |
| data = serialize(t) | |
| tmp = path + ".tmp" | |
| with open(tmp, "wb") as fh: fh.write(data) | |
| os.replace(tmp, path) | |
| return log, len(data) | |
| def main(argv): | |
| if not argv or argv[0] not in ("--list", "--keep", "--selftest"): | |
| print(__doc__); return 2 | |
| mode = argv[0] | |
| if mode == "--selftest": | |
| bad = 0 | |
| for p in argv[1:]: | |
| same = serialize(parse(p)) == open(p, "rb").read() | |
| print("%-6s %s" % ("ok" if same else "DIFF", p)); bad += not same | |
| return 1 if bad else 0 | |
| if mode == "--list": | |
| for p in argv[1:]: | |
| v = variants(p) | |
| print("%-30s 顶点 %-6d 多边形 %-6d" % (os.path.basename(p), v["verts"], v["polys"])) | |
| for i, (nm, _) in enumerate(v["materials"]): | |
| print(" 索引 %d %-42s %d 顶点" % (i, nm, v["groups"].get(i, 0))) | |
| return 0 | |
| keep, targets = argv[1], argv[2:] | |
| for p in targets: | |
| if serialize(parse(p)) != open(p, "rb").read(): | |
| print("拒绝执行:%s 无法字节级往返" % p); return 1 | |
| before = os.path.getsize(p) | |
| log, size = strip(p, keep) | |
| print(os.path.basename(p)) | |
| for line in log: print(" " + line) | |
| print(" %d → %d 字节" % (before, size)) | |
| return 0 | |
| if __name__ == "__main__": | |
| sys.exit(main(sys.argv[1:])) | |